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Ask HN: Platform for 11 year old to create video games?

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Re: Ask HN: Platform for 11 year old to create video games?

#81
post #10

Game maker studio might fit the bill: https://gamemaker.io/en

Like other commenters I used Game Maker 20 or so years ago and not only made games but also programmed little utilities to solve problems at my Dad’s work. It was a phenomenal blank canvas for creating games and programs and learning to program (because there’s both Scratch-style drag and drop programming, and a programming language).

Re: Ask HN: Platform for 11 year old to create video games?

#82

Roblox Creator studio, its amazing, tons of tutorials and its super easy to publish something

Yeah it actually is. My 7 and 4 year old have been playing some crappy games on Roblox which led us to spending some time in the Creator Studio. I was surprised how good it was given given the vast amounts of absolute crap in Roblox, although I guess that is why there is vast amounts of crap :D

Re: Ask HN: Platform for 11 year old to create video games?

#83

Earlier quoted context omitted.

I'm not a huge fan of scratch (for obvious reasons I'm not the target audience!), but my 10 year old can't get enough of it. Recently we started digging into some of the more "advanced" concepts (basically arrays and functions) and I was surprised how far you could actually get with the system. I'm trying to move him off scratch on to something text based, but imo for a kid it's hard to go wrong starting with Scratch…

The social angle of sharing ones games with friends and getting likes etc. and the ability to quickly play it off a link are huge factors that keep motivation high for kids. This is underappreciated. I've been teaching my son JS but his main gripe is that he doesn't have an easy way to share his stuff in a quickly playable format.

Time to teach him nextjs and get him deploying to vercel!! (Or at least set up a template for him!)

Also, out of curiosity, have you been teaching him JS or TS? I feel like it is a sin to not use TS these days, but not sure if it makes it easier or harder for a new young programmer to learn.

Re: Ask HN: Platform for 11 year old to create video games?

#84
post #48

Gamemaker if you want no code. It's free if you're not planning to release games commercially. You can add code later if you want custom behaviors that gamemaker doesn't include out of the box. 2D only. Godot if you want coding. Coding is required but it uses gdscript which is a python inspired language. The editor is also batteries included, so godot.exe will include everything you need to make a game (aside from as…

GameMaker is generally excellent and decades worth of material, it's original design was to teach students (disclaimer, used to work for YoYoGames a long time ago) not sure where it sits these days, but suspect it's only gotten easier to work with.

I just started tinkering with Godot, seems very, very good and the licensing means you won't suddenly have the rug pulled out from under you.

I'm torn though, the recommendation for things like Roblox seem valid, but indeed it seems like the kind of thing where you will hit a glass ceiling. On the flip side getting started on something more generic may be tedious and cause an 11 year old to lose interest quickly.

I think it comes down to the motivations and nature of the individual - do they wanna learn the skill, or do they want to create something quick that they can show off to their friends? (and maybe go further if they really enjoy it)

Re: Ask HN: Platform for 11 year old to create video games?

#85
post #48

Gamemaker if you want no code. It's free if you're not planning to release games commercially. You can add code later if you want custom behaviors that gamemaker doesn't include out of the box. 2D only. Godot if you want coding. Coding is required but it uses gdscript which is a python inspired language. The editor is also batteries included, so godot.exe will include everything you need to make a game (aside from as…

I enjoyed gamemaker a lot. Especially the ease of adding small snippets of code when you wanted to do something slightly more advanced than the normal editor allowed.

Re: Ask HN: Platform for 11 year old to create video games?

#86

It's not a drag and drop environment, but it is JavaScript: https://p5js.org/ Basic 60 frames a second canvas and the rest is JavaScript. Pair that with the excellent Coding Train series https://youtube.com/@thecodingtrain To get around the "serve a webpage locally" problem, you could either have Python or Node serve a webpage, or I once rigged up a samba share and a small web server on a home server and turned a kid…

You might also want to pair it with The Nature of Code: https://natureofcode.com/

Re: Ask HN: Platform for 11 year old to create video games?

#88
Try Enu

https://getenu.com/

Enu is a 3d live coding playground where you can control objects with code. Similar to LOGO but in 3d. It uses Nim - language very similar to Python and easy to pick up.

Duscussed previously on HN:

17 comments - https://news.ycombinator.com/item?id=36966116

6 comments - https://news.ycombinator.com/item?id=38520901

Nim forum post with announcement of Enu 0.2 and some useful links: https://forum.nim-lang.org/t/10700

Re: Ask HN: Platform for 11 year old to create video games?

#89
post #83

Earlier quoted context omitted.

The social angle of sharing ones games with friends and getting likes etc. and the ability to quickly play it off a link are huge factors that keep motivation high for kids. This is underappreciated. I've been teaching my son JS but his main gripe is that he doesn't have an easy way to share his stuff in a quickly playable format.

Time to teach him nextjs and get him deploying to vercel!! (Or at least set up a template for him!) Also, out of curiosity, have you been teaching him JS or TS? I feel like it is a sin to not use TS these days, but not sure if it makes it easier or harder for a new young programmer to learn.

val.town or something similar may be an option?

Re: Ask HN: Platform for 11 year old to create video games?

#90
post #50

Earlier quoted context omitted.

I still lament the loss of Flash. It’s ability to get in there and as a single user do everything from design to animation to code front end and back end was enormously flexible and easy for creatively engaging and creating. It fit the “bicycle of the mind” concept. As far as I know, no single tool has replicated that kind of freedom. For rapid prototypes that one could actually iteratively build on top of top make a…

I've dreamed of cloning Flash for a long time. Aiming for full compatibility is infeasible (unless you can convince the Ruffle folks to give it a go once they're done with Ruffle!), but aiming to capture the spirit of Flash (e.g. build Flash like authoring tools on top of TS/WebGL) is certainly doable. The Wick editor was one such attempt, though it didn't gain traction and was abandoned. Also there seem to be quite…

I feel you.

I have looked at the Wick Editors source code and managed a sucessful build with some minor changes and felt picking it up is doable, but not easy. But a satisfying way to develope for me, would require a rewrite of many parts. Or most parts, except the UI ..

Pixi as the graphical base would be the way, I think.

But I could not do it as a side project as of now, maybe one bright other day.

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