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Ask HN: Does anyone use sound effects in their dev environment?

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Re: Ask HN: Does anyone use sound effects in their dev environment?

#81

`$ ... && say 'Notice me father, I am complete'` (something I add to longer scripts when the job gets particularly boring)

say "The dishes are done man"

however, turning off the damn bell in my terminal is a must. I hate whenever I'm trying to tab complete and it doesn't find anything and plays the bell. Hitting tab is instinctual for me, and I do it much more frequently than I would guess.

Re: Ask HN: Does anyone use sound effects in their dev environment?

#82
post #56

This sounds like an idea borrowed from games or other media where doing certain actions results in an audible feedback. This is often done for the benefit of the audience, or to enhance the gaming experience, but I had an idea to implement this in my workspace to somehow influence my brain and make it more enticing to write code and somehow beat procrastination. I wrote a Python daemon which on startup loads small .w…

I am interested to give this a try if you share.

Re: Ask HN: Does anyone use sound effects in their dev environment?

#83

If I am running a command that runs long enough such that my attention will drift but short enough such that I can't start something else, I'll append `echo "\a"` or equivalent. It's nice to know when the command completes. Loosely related, I am almost always running some white noise into my IEMs.

This is a feature built into warp, which is kind of nice.

Re: Ask HN: Does anyone use sound effects in their dev environment?

#84

It isn't exactly what you have in mind, but I use `play` as well as a terminal theme color change to tell me when I'm using one or another language's keyboard layout. If you put & in front of play, you can make chords. Here's an example: # Define notes for major seventh chord starting on A 440 A=440 C_SHARP=554.37 E=659.25 G_SHARP=830.61 if [[ "$layout" == "Finnish" ]]; then # Play a major seventh chord ascending kit…

When I read that Finnish was a major seventh I was hoping that English would be a minor seventh or something even more subtly different. A minor 7th vs a minor 7 flat 5 etc. Would be funny to create an elaborate system of notification tones that are only discernible by a trained musician

Forgive me Mr. Ghost Pepper. I didn't take the ear training seriously enough in AP Music Theory, and now I can scarcely tell my eleventh chords apart when I'm listening to Charles Mingus!

Re: Ask HN: Does anyone use sound effects in their dev environment?

#85
For those interested, Xcode lets you configure sounds to be played when a breakpoint is reached. It can also be set up to conditionally play a sound.

Those breakpoints can also be configured to continue running the app instead of pausing.

It can quickly get out of hands though.

Re: Ask HN: Does anyone use sound effects in their dev environment?

#86

I don't personally but then again most of my work is not asynchronous in nature. A friend of mine has a TSR application that plays sounds to simulate as if they had a mechanical keyboard which they use with their laptop. So that's something.

I use a mechanical keyboard at home and I can absolutely see the 'tacking' sounds that it makes as a form of audio feedback

Re: Ask HN: Does anyone use sound effects in their dev environment?

#87
post #56

This sounds like an idea borrowed from games or other media where doing certain actions results in an audible feedback. This is often done for the benefit of the audience, or to enhance the gaming experience, but I had an idea to implement this in my workspace to somehow influence my brain and make it more enticing to write code and somehow beat procrastination. I wrote a Python daemon which on startup loads small .w…

Sounds cool. I'm definitely interested.

Were you procrastinating when you wrote this?

Re: Ask HN: Does anyone use sound effects in their dev environment?

#88
I've long wanted to explore this. There are two ways one can go about it:

- Airliner cockpits use certain audio signals deliberately and sparingly, to draw attention to important events.

- Some systems naturally (or artificially) emit sound as a side effect of what they do, and this sound, while not signaling anything specific, is part of what allows the operator to build mechanical sympathy for the system.

I think these two are completely different ways to use sound, but I imagine both could be viable.

Re: Ask HN: Does anyone use sound effects in their dev environment?

#89
post #56

This sounds like an idea borrowed from games or other media where doing certain actions results in an audible feedback. This is often done for the benefit of the audience, or to enhance the gaming experience, but I had an idea to implement this in my workspace to somehow influence my brain and make it more enticing to write code and somehow beat procrastination. I wrote a Python daemon which on startup loads small .w…

I would be very interested, potentially for future commercial purposes.
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