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Ask HN: What are your impressions of the HoloLens so far?

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Re: Ask HN: What are your impressions of the HoloLens so far?

#81
post #68
post #52

Earlier quoted context omitted.

If you've not worn a HoloLens, I think you'll be surprised. There are plenty of things to complain about with the HoloLens but the resolution is amazing.

I'm fascinated by the downvote someone gave the parent, because I've never heard anyone complain about the resolution on the HoloLens after using it. If you're still in the thread and are able to discuss the scenarios where resolution was a problem, you have me curious.

Because the discussion was about replacing physical monitors, not complaining about the resolution. You're jumping at shadows.

Re: Ask HN: What are your impressions of the HoloLens so far?

#82
I've had the opportunity to develop with two HoloLens. From a consumer standpoint, it's a wash. You're spending $3,000 device on a device that can't do more than pin UW apps to your walls. There are no killer apps yet.

From a developer standpoint, it's terrible. Unity only just now supports UWP apps and only just, many many libraries just don't work. We are making a collaborative 3D app that needs access to the entire screen and a lot of system level resources. The only nice thing is that the anchor system is an operating system level abstraction.

TL;DR: After using one regularly for a few months, I'd say pas on this device, it's a barely usable AR platform with poor battery life and poor FOV, and it's absolutely unusable AR gaming platform.

Re: Ask HN: What are your impressions of the HoloLens so far?

#83

I've been making apps on it since mid last year. It's an amazing device, the image stability and quality is very good and in a well-designed app the small FOV becomes an afterthought. Clicking/selecting objects with gaze is often an antipattern. Much better to use alternate input. Analytics is kind of a mess. Everybody recommends unity but performance will suffer. I wrote my own framework instead. Most of the open-so…

Any chance you could expand on analytics a bit?

Also, I've looked through the MVA for the HoloLens and done some messing around in Unity, but are there any good, active blogs about the HoloLens? I know there are a few like Mike Taulty and some other blogs that might post about it occasionally, but I would like a "Morning Dew" for HoloLens.

Re: Ask HN: What are your impressions of the HoloLens so far?

#84

Earlier quoted context omitted.

Is AR the future? I demo'd google cardboard VR to a bunch of kids (prob about 200 ish) who thought it was amazing. They really enjoyed it and the feel from teaching them using VR was that this was another tool people will use in the future. Kids are already wired up with headphones, phones in pockets, phones wired to external battery boosters. I say this because I thought cumbersome cables from phone to goggles would…

I've believed it's the future since long before I had a hololens, so I am biased. But to me AR is far more than glasses, AR should be a natural extension of human function for all senses. People really don't like the concept that I can see a world they can't experience. Some people become offended. Making people feel comfortable has a long way to go, but as you mention kids start with no preconceived notions so this…

> People really don't like the concept that I can see a world they can't experience. Some people become offended

This is the /exact/ kind of elitism that killed Google Glass. The whole "I have this and you don't" mentality is childish and damaging.

Re: Ask HN: What are your impressions of the HoloLens so far?

#85

Earlier quoted context omitted.

The price point is what was explained to me by a developer/project lead as the hardest hurdle. It's a hard sell when someone sees it's $3,000 and not available to consumers for at least another year or two. I have a two pronged question: Is this something you approached the bank about, or is it something they approached you about, and what is your level of autonomy on it (as it is the banking world and there are heav…

The bank had the HoloLens for a few months before I had started, but they never did much with it. Basically, they had a budget to expend on R&D and that's one of the tools they felt could be useful (and also probably to market the department to their higher-ups). Me having experience with Unity, the Kinect (the precursor technology to the HoloLens) and just barely with the HoloLens (had a chance to try it before it w…

Huh, I was expecting there to be a lot more invested in the technology if a bank already had it. That's actually very neat that you can just use it whenever you want, I'm kind of jealous about that.

I'll be doing a summer research project and senior capstone project with it (although I have yet to try it on, I saw a few other people demo it though), and I know enough about Unity to be dangerous. I was expecting more barrier to entry on it, thanks for the information!

Re: Ask HN: What are your impressions of the HoloLens so far?

#86

I've been making apps on it since mid last year. It's an amazing device, the image stability and quality is very good and in a well-designed app the small FOV becomes an afterthought. Clicking/selecting objects with gaze is often an antipattern. Much better to use alternate input. Analytics is kind of a mess. Everybody recommends unity but performance will suffer. I wrote my own framework instead. Most of the open-so…

Any chance you could expand on analytics a bit? Also, I've looked through the MVA for the HoloLens and done some messing around in Unity, but are there any good, active blogs about the HoloLens? I know there are a few like Mike Taulty and some other blogs that might post about it occasionally, but I would like a "Morning Dew" for HoloLens.

Think about trying to track a funnel or "happy path" in AR and understanding intent from user's gaze and motion. There is no "go-to" analytics pattern or framework that I'm aware of yet.

The AR blogs I find are mostly content-free, not exactly their fault because most demos are just PR demos and the real dev is under wraps at private industry. Similar to the comments here, whoever knows what's up is not talking. Lots of NDAs and patents around the technology.

Re: Ask HN: What are your impressions of the HoloLens so far?

#87
post #55

Earlier quoted context omitted.

Random video from first page of a google search for hololens capture, someone somewhere in Asia is my guess, it's easy to shoot this kind of stuff when you have a hololens and Microsoft recently released an open source hardware kit for people who want to make more serious video captures. https://m.youtube.com/watch?v=bYpbvaGpCkE There's plenty more, but honestly if an LMGTFY link like this can answer your question it…

You're too caught up in it. Take a breath, read what's being written, then respond. The reason I asked for video from Microsoft is because users consistently crop the views to only show the postage stamp AR view HoloLens offers and presents it as the full video which is a misrepresentation of what HoloLens is capable of. Also, that second video doesn't actually include any video from the HoloLens from a wearer's pers…

> that second video doesn't actually include any video from the HoloLens from a wearer's perspective

45 seconds into the clip on the verge site are four separate captures shot by the HoloLens showing the wearer's perspective, and the other clip is 100% user POV shot by the HoloLens. The verge clip is produced by Microsoft, the other clip by a user. Neither the user nor Microsoft cropped the HoloLens footage, both clips were shot with the integrated HoloLens camera which is tuned to match the active field of view of the headset. The rest of the verge clip shows how to build an open source capture device capable of recording a wider field of view at higher capture camera resolution and shows video shot using that system with a DSLR and a HoloLens. There is no "misrepresentation of what HoloLens is capable of" in either of those videos.

Re: Ask HN: What are your impressions of the HoloLens so far?

#88

Earlier quoted context omitted.

I've believed it's the future since long before I had a hololens, so I am biased. But to me AR is far more than glasses, AR should be a natural extension of human function for all senses. People really don't like the concept that I can see a world they can't experience. Some people become offended. Making people feel comfortable has a long way to go, but as you mention kids start with no preconceived notions so this…

> People really don't like the concept that I can see a world they can't experience. Some people become offended This is the /exact/ kind of elitism that killed Google Glass. The whole "I have this and you don't" mentality is childish and damaging.

It's not the attitude of the wearer, I and other devs I've met really enjoy sharing it with everyone and wish it was more accessible. But I don't have a case full of hololenses to create a shared experience. Nevertheless in a group if one or two people are nerding out sometimes somebody finds it unpleasant. I can understand.

Re: Ask HN: What are your impressions of the HoloLens so far?

#89

Earlier quoted context omitted.

Any chance you could expand on analytics a bit? Also, I've looked through the MVA for the HoloLens and done some messing around in Unity, but are there any good, active blogs about the HoloLens? I know there are a few like Mike Taulty and some other blogs that might post about it occasionally, but I would like a "Morning Dew" for HoloLens.

Think about trying to track a funnel or "happy path" in AR and understanding intent from user's gaze and motion. There is no "go-to" analytics pattern or framework that I'm aware of yet. The AR blogs I find are mostly content-free, not exactly their fault because most demos are just PR demos and the real dev is under wraps at private industry. Similar to the comments here, whoever knows what's up is not talking. Lots…

That makes sense. I think that's a hard realm to develop a framework for, because I feel like you can only predict so much for so many people, much like regular programming, and a lot of it would be catered specifically to what your program does.

As for blogs that's kind of what I've found. I've really been itching to get my hands on one and fiddle around with it. I see this as a technology that will only get bigger, and I want to get in on it early and develop a strong knowledge of how it works, and building applications for it properly, and the emulator can really only replicate so much of the true look and feel. I guess for now I'll just have to imagine what it's like with my Vive on...

Re: Ask HN: What are your impressions of the HoloLens so far?

#90

I've been making apps on it since mid last year. It's an amazing device, the image stability and quality is very good and in a well-designed app the small FOV becomes an afterthought. Clicking/selecting objects with gaze is often an antipattern. Much better to use alternate input. Analytics is kind of a mess. Everybody recommends unity but performance will suffer. I wrote my own framework instead. Most of the open-so…

Hey"doublerebel",

I am interested in learning more about Analytics/monitoring that you did. Would you be able to share more info? Please let me know how we can sync up so that I could learn more about it?

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