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Ask HN: What are you working on? (August 2026)

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781–790 of 1001 posts

Re: Ask HN: What are you working on? (August 2026)

#782

I'll be flying to Edinburgh for the Fringe Festival in a couple of days, and I've been putting together a much better app than the official one. It builds the full catalog of shows as a sqlite database and syncs it to your phone so that you can filter, search, sort, and build a schedule even with the traditionally spotty data during the fest. I also added a bunch of coordination features for planning your Fringe with…

Nice I love the Fringe. I don't suppose there is an easy way to track the street performers though which for me is the fun part.

Re: Ask HN: What are you working on? (August 2026)

#783
Working on an AI anti-spam filter for Apple Mail on Mac

So I have been training the model to classify messages (ham/spam/marketing). And getting my first real user feedback which is incredibly useful and I am grateful for these!

I am preparing the paid version which learns from your emails on your mac.

This is a bit of a departure for me as I used to do predominantly backend work, moving into ML with the constraint of running on a customer machine and learning about the app store rules of engagement but this is fun.

https://klar.im and the engine is OSS https://github.com/klar-im/engine

Re: Ask HN: What are you working on? (August 2026)

#784
Been working on https://riffradar.org/ - better Spotify recommendations through playlists that update daily.

You start with selecting genres you're interested in and can see exactly which bands match your selection from your library (or globally). You can also tweak the playlists in a number of ways through advanced filters like excluding tracks you've played recently, release dates, collaborations, different sort methods.

Recently I added a new feature - select a few (or one) playlists and create a "mirror", with tracks belonging to the artists of your selected playlists.

Also there are a few other playlist modes I'm working on that will allow you to make more interesting selections.

Re: Ask HN: What are you working on? (August 2026)

#785
Currently working on (yes, yet another one) Todo app that has a lot of neat keyboard shortcuts and a useful hotkey window on Mac.

I built it because all the Todo apps seem bloated and mainly, when I am working on something, I don't want to ruin my focus, so I wanted some quick way to add/cross tasks off.

https://simplythings.app/

And also, currently building a "clone" of Apple Music app for macOS because Apple's native App is horribly slow and has many UX shortcomings.

Re: Ask HN: What are you working on? (August 2026)

#786

I’m working on a native UI framework in rust. I want to be able to build cross platform, fully native applications with native code. And I want platform native components. I started with Leptos - which gives you a nice declarative UI syntax and reactive elements. I used Claude to get that working on iOS, cocoa and GTK. I made a nice little iOS schedule app for attendees at conferences. It works great. All rust, nativ…

Wait, why involve wasm in this?

Re: Ask HN: What are you working on? (August 2026)

#787
I am working on Bonsai - an open-source conversational framework for brand-safe assistants and agents. It works with text and voice based channels. For example we recently built an email agent that qualifies leads and sends pdf offers back. 2 years ago (before open-sourcing) we built an AI podcaster that conducted interviews in a physical space. GH: https://github.com/utter-one/bonsai

Re: Ask HN: What are you working on? (August 2026)

#788
I've been blogging about learning embedded C, while building a wearable device for cardiovascular research.

I'm trying to improve access to raw data, expand the sensing modalities, and improve data quality for studies in to diseases that can present through cardiovascular mechanisms.

If you’ve done research with wearables, I’d be interested to hear what the biggest limitations were for you, as well as any general advice!

I used to be a biomedical postdoc, then medical device engineer, it was so difficult to do wearable research at scale unless you were inside one of the big companies, you could buy the devices, but getting to the raw data was often impossible, and there were always data dropout issues over longitudinal studies. I suspect it's partly because the hardware and systems are designed primarily for low cost consumer applications rather than open ended research, whilst companies also see the longitudinal data sets as very valuable and are reluctant to make them fully accessible. So I'm trying to build something more research focused.

I've been writing about the embedded C side of the project as I go: https://skoopsy.dev

Re: Ask HN: What are you working on? (August 2026)

#790
Working on a web-based local multiplayer party game platform called GamingCouch.com.

The idea is simple: I love local multiplayer games and game nights but felt that there was always too much hassle with switching between different titles and connecting 4-8 controllers to one PC or console. Jackbox worked great but they relied too much on language and didn't work when the group had people not fluent in english.

Therefore I decided to create a site that is dedicated to action-oriented party games. So no trivia or language based games. When I first showed the idea here on HN, other forums and game fairs, I received a lot of questions from fellow game devs asking if they could bring their own game ideas to the platform as well. I started to work on third-party development tools, which are now in private beta. Last Friday was a big moment as the first 3rd party game was launched on the platform!! https://gamingcouch.com/blog/protostellar-impact-launch

I'm now looking for more game devs interested in making fun party minigames, if you're interested, check out https://gamingcouch.com/developers and hit me up either here, by mail (from my profile) or by joining the community Discord and pinging me!

The TL;DR of Gaming Couch:

- Free Early Access with +20 competitive mini-games.

- Players use their phones as controllers (gamepads work too).

- Completely web-based, no downloads or installs needed.

- Every game supports up to 8 players and is action-based, with quick ~1 minute rounds to keep a good pace. No language-based trivia or asynchronous (turn based) games.

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