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Ask HN: What are you working on? (June 2026)

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781–790 of 1001 posts

Re: Ask HN: What are you working on? (June 2026)

#781
100% of the world's current email apps are made for users to spend time within it.

But the "ai email app" that should've saved time for them, ends up making the user their own assistant.

So I build https://dirac.app , a decision-based, ai-native email app.

This will be the Next Superhuman, and it's launching tomorrow on ProductHunt.

Re: Ask HN: What are you working on? (June 2026)

#782
I'm working on an app to create interactive versions of tatebanko (traditional Japanese paper diorama). It's working well and I'm busy refining it as I build out a suite of example files.

https://twitter.com/gingerbeardman/status/206545782089234457...

https://bsky.app/profile/gingerbeardman.com/post/3mo42zcih4k...

https://mastodon.gamedev.place/@gingerbeardman/1167378688340...

Re: Ask HN: What are you working on? (June 2026)

#785
Aside from dipping my foot into games with Godot I've pulled back an old project to solve a me problem. A few years ago I wrote a tool to tell you what weapons in Dark Souls 1 you are missing to get the Knights Honour achievement on steam.

Part of this required that I manually parse a binary save file and extract the information. This was done through lots of trial and error and looking at other java implementations.

What I would have prefered is some sort of descriptor language that lets me generate the parser and interfaces for everything so I just drop the binary stream into a parse function and get my typed object back.

I'm working on creating a TypeSpec Library and Emitter for this so that you can describe everything in Typespec as to where and what is in the file and have it parse.

Re: Ask HN: What are you working on? (June 2026)

#787
post #101

I continue to work on my city builder game Microlandia, launched here in HN ~6 months ago. I originally predicted a few dozen urbanism nerds would play it, but now almost 10,000 copies sold. I'm still a solo developer but now I collaborate with 2D, 3D and music artists. Which is good because the original art that I drew myself for the launch was horrible. I'm currently working on modeling energy, climate and new poli…

I'm really interested in how the landlord/land price logic works, as it would be key to building a realistic city where higher income earners live closer to CBD, etc. Are there slums and ghettos? Gentrification? The promo shows single detached houses seemingly quite close to city center.

Re: Ask HN: What are you working on? (June 2026)

#788
I have been working on, Dhee an AI Video Orchestrator. The main problem with creating AI Videos is that it takes a lot of different tools and co-ordination. What if we could have a expect curated repository of workflows for creating AI Videos or Comics or Music or anything digital honestly!!!

That is why I created Dhee Desktop / Dhee Core ( Open Source https://github.com/dheeai/dhee-desktop https://github.com/dheeai/dhee-core ) - which allows anyone to author and run their own workflows for creating AI videos. Its local first, fully customizable, private runner for your workflows or any kind of community provided workflows(bundles) too (Comes with a few built in bundles to generate a full multi-scene segment just from story! ).

Its not just a workflow runner, but rather comes with an AI agent to manipulate the generations. AI images and video models often make mistakes ( extra limbs, wrong face etc ), You can ask the Agent to make changes to the prompts, trigger a rerun, Completely change the character and only trigger the exact shots in which he/she appears etc. It knows and tracks the dependencies.

My mission is to make it super easy for anyone and everyone to be able to create AI videos that they want to watch. I am envisioning a future where you make your own movies and watch it on your PC / TV rather than wait for someone else to make a movie that you want.

You can check out how it works on https://dhee.studio

Re: Ask HN: What are you working on? (June 2026)

#789
I'm working on steganographic storage and file encryption tool.

tird /tɪrd/ (an acronym for "this is random data") is a steganographic storage and file encryption tool.

With tird [0], you can:

1. Encrypt file contents and comments with keyfiles and passphrases. The encrypted data format (cryptoblob) is a padded uniform random blob (PURB): it looks like random data and has a randomized size. This reduces metadata leakage from file format and length and allows cryptoblobs to be hidden among random data.

2. Create steganographic (hidden, undetectable) storage (tirdFS) inside container files and block devices. Unlike VeraCrypt and Shufflecake, tirdFS containers do not contain headers; the user specifies the data locations inside the container and is responsible for keeping those locations separate. Any random-looking region of a file or block device may be used as a container.

3. Prevent fast access to decrypted data using time-lock encryption.

4. Use additional tools:

  - Create files filled with random data to use as containers or keyfiles. 
  - Overwrite the contents of block devices and regular files with random data to prepare containers or destroy residual data.
[0] https://github.com/hakavlad/tird

See also:

The Problem: Metadata Leakage https://gist.github.com/hakavlad/90153badb552ac28e7573a4df38...

Re: Ask HN: What are you working on? (June 2026)

#790

Been learning electronic PCB design the last few weeks while retrofitting some IKEA window shades for Zigbee enabled motorization. I've really enjoyed the journey of 3D printing and being able to create all kinds of mechanically useful things over the last few years, but I had always wanted to go even further and incorporate some non-trivial custom electronics. For this project I had a space constraint for the motor…

Looks much better than a typical beginner, congrats. As someone with a bit of experience (and a degree) I'd just suggest that you avoid breaking up the ground plane so much. It's the single most important rule for PCB design. Traces on that side should only be short links to jump around a trace on the top side, where possible. It matters the most for SMPS, RF, etc.
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