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Ask HN: What Are You Working On? (December 2025)

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Re: Ask HN: What Are You Working On? (December 2025)

#781
https://github.com/rush86999/atom

Marketing line: Atom is your conversational AI agent that automates complex workflows through natural language chat. Now with Computer Use Agent capabilities, Atom can see and interact with your desktop applications, automate repetitive tasks, and create visual workflows that bridge web services with local desktop software.

work in progress

Re: Ask HN: What Are You Working On? (December 2025)

#782
We’re working on an AI-first interview platform for developers: Valuate.dev The usual approach to coding tasks doesn’t work anymore - companies are looking for AI engineers, yet it’s still unclear how to assess AI proficiency.

Our goal is to design challenges that combine prompting + coding, allowing us to score both how well a candidate prompts and how good the resulting code is. The aim is to bring measurement to AI prompting skills - how well-aligned prompts are and how candidates handle LLM-generated code.

At the same time, we want to keep a strong human balance in the process: hiring is a two-way street, and screening shouldn’t be fully offloaded to AI. We’re human-first.

Several tasks are already live - you can try them here: https://valuate.dev

Re: Ask HN: What Are You Working On? (December 2025)

#783
https://github.com/cdlewis/snowboardkids2-decomp

A matching decompilation of snowboard kids 2 for the n64. Why this game? Well it's awesome but also I wanted to work on a decomp project from scratch. I've written several blog posts about my experience for those interested. I hope to do more in the future, probably with less of an AI focus.

* Using Coding Agents to Decompile Nintendo 64 Games https://blog.chrislewis.au/using-coding-agents-to-decompile-...

* The Unexpected Effectiveness of One-Shot Decompilation with Claude https://blog.chrislewis.au/the-unexpected-effectiveness-of-o...

Re: Ask HN: What Are You Working On? (December 2025)

#785
I’m building a planner that automatically plans employee shift schedules based on their availabilities and roles.

There’s many different solutions out there but I’m carving out a niche where we deal with complex shift assignment problems.

For example one of our customers has specific union rules that need to be followed when assigning work and we ensure that they are compliant.

Our backend relies on an MIP solver as well as heuristic search to refine plans.

Re: Ask HN: What Are You Working On? (December 2025)

#786
Analyzing frontier LLM performance on my favorite daily puzzle game (https://www.nicksypteras.com/blog/cbs-benchmark.html) Next step is to assess how well the LLMs can create their own new, logically satisfiable puzzles in the same style. Then I'll have them battle it out, with one model creating a puzzle and the other attempting to solve it!

Re: Ask HN: What Are You Working On? (December 2025)

#787
Back in the day I worked (briefly) on a deep sea polymetallic nodule mining startup, and so just for fun I've been building a simulation for it. It's been done a million times before but I wanted to do it myself in project chrono using their granular terrain and old polymetallic nodule samples I have

It's in a pretty early stage of development though, I haven't added my samples yet and nothing is to scale. It does run though which is neat https://github.com/thansen0/seabed-sim-chrono

Re: Ask HN: What Are You Working On? (December 2025)

#789
https://upwards.dev/

I am currently on the job hunt and made a job application tracker. It's a CSR React app that uses LiveStore (https://livestore.dev/), a reactive state library built on top of WASM, SQLite, and OPFS. The app enables you to track applications, leave notes and updates, and gain insights into your data, while storing your data completely within the browser.

Re: Ask HN: What Are You Working On? (December 2025)

#790
https://angryangels.sarah-rosenhahn.de/try-the-cemetery-of-f...

please don't hug to death, I only got 10 GB of Data

it's 1st MVP and I got a dayjob, so please be kind. Haven't put out a howto yet, but ideally you have a notebook and a pen, some memories and grief to work through.

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