https://www.inclusivecolors.com/ Iterating on an accessible color palette creator, for custom Tailwind-style palettes of multiple swatches, where you can check your colors have sufficient WCAG/ACPA color contrast on a live UI mockup. You can export the colors for use with Tailwind, CSS, Figma, and Adobe. I started working on this because for design projects I was almost always getting handed brand style guides that w…
Ask HN: What are you working on? (October 2024)
771–780 of 1001 posts
Re: Ask HN: What are you working on? (October 2024)
#772A flat-file (micro)CMS written in Rust, the basic idea would be to make it as easy as possible for content creators to have a web presence without dealing with the nitty-gritty details, and similarly for web designers to be able make themes while treating the CMS itself as a black box mostly. Grav CMS was inspiration for this project along with various SSG. But truthfully I wanted to play more with Rust and come up w…
Re: Ask HN: What are you working on? (October 2024)
#773I have a little project page and a WIP demo here: https://crossobear.chadobear.world/
Typing this up, I realize I should stop fiddling with styles and implement some of my kaizo ideas to see how they feel to play with.
Re: Ask HN: What are you working on? (October 2024)
#774I figure it's better to launch something then go job hunting instead of job hunting off a resume that hasn't been updated in a good while.
I built dailycodingproblem.com with a friend way back and we got #2 on PH so I am trying to get back to that life again!
Re: Ask HN: What are you working on? (October 2024)
#775Re: Ask HN: What are you working on? (October 2024)
#776I've been tinkering with my own keyboard layout: https://ladsko.github.io/hexed/ It's hexagonal, compact and optimized for German and English thanks to noted ( https://dariogoetz.github.io/noted-layout/ ) Right now I'm testing key shapes and sizes and the manufacturing of key caps. I thought I needed a resin printer for best results but FDM printed caps with a blob of epoxy resin on top works surprisingly well. There…
What's the "up/down" key in the bottom row, centre, between the 2 return/enter keys? (I ask because my "dream" keyboard would have a thumbwheel just below/between the 2 spaces bars on an Alice layout keyboard) EDIT: it's a toggle key.
The different heights and layout look interesting; did you perform any statistical examination of which symbol keys were most used? Are you intending on using QMK layers to enter the extra symbols?
Can your fingers accurately hit all those modifier keys? Does that layout lead to less or more pinky usage? (I'm terrible at hitting other keys, I'm just a clumsy person)
Re: Ask HN: What are you working on? (October 2024)
#777In my 50k population town in Minnesota, I notice a lot of headlights, taillights, and turn signals are out. Our roads (outside of the Twin Cities) are often bumpy which causes vibration in the vehicles, leading to many bulbs failing. I drive a 21 year old Saab, and in my 2 years of owning it, I have replaced every single bulb in the exterior of the vehicle except a turn signal or two. I decided to create a mobile ser…
Re: Ask HN: What are you working on? (October 2024)
#778I'm trying to OCR a very large book: 45 volumes of ~500 pages each. The digitization has been done (not very good but not too bad either), but the pages have comments in the margin and lots of footnotes. Just doing plain OCR doesn't really work because the notes in the margin and the footnotes get mingled with the text, which results in gibberish. But, when sent to Google Vision API, each page results in a json file…
Re: Ask HN: What are you working on? (October 2024)
#779It initially was a simple youtube transcript + summarizer but I've added a bunch of more features. My goal is to make it the tool that lets a user go from video to insight in the shortest amount of time.
Would love any feedback and ideas around this!
Re: Ask HN: What are you working on? (October 2024)
#780The idea is to have something efficient enough, with the least amount of implementation complexity (including codegen), and still being nice to use, which is a really interesting balancing act.
For example, instead of implementing loop optimizations I could add APL-style broadcasting; I could make a complicated but efficient GC runtime or a complicated but efficient borrow checker, but I could also make both a dumb GC and a dumb borrow checker that somehow complement each other.
It's kind of a researchy language, but not trying to be new or interesting. Just "globally simple".
Most features are in an theoretical design phase, but I'm currently working on a new backend (LLVM is too fancy to count, QBE is too basic).