Just decided the world will be voxel.
The gameplay should be very punishing! PvP everywhere.
751–760 of 1001 posts
Just decided the world will be voxel.
The gameplay should be very punishing! PvP everywhere.
No board game has yet exploited the fact that everyone has a smart phone in their pocket. There are social mobile games and mobile clones of board games, but their are no games that exploit the power of the ubiquitous mobile phone to create an otherwise impossible in-person board game. The closest game designers have come to this is games like Pokemon Go, but Pokemon Go is not a SBG because it does not rely on player-to-player interaction that requires high-fidelity virtual reality or face-to-face play.
Here are some capabilities SBG's will give game designers:
- Implement complex probabilistic behavior, cause and effect relationships, and scoring
- Accelerate game play by automating score keeping and timekeeping
- Parallelize game play by allowing simultaneous turn-taking
- Reveal certain information to certain players with high granularity
- Allow players to communicate or transact with other players without revealing which player they are interacting with
- Persist detailed game state between game sessions
- Procedural world and character generation
I believe that SBG's will inevitably develop into a rich, hugely varied genre of board games that largely displaces traditional board games, but to my knowledge there isn't a single example commercially available at this time.
The core challenge of designing a compelling SBG will be to exploit the capabilities of the smart phone while simultaneously keeping players focused on the face-to-face interactions that give board games their timeless appeal.
I want to play IRL role-playing games where the challenges are physical. Archery, swimming, hiking, treasure hunting, capture the flag, laser tag, city bicycle baton race.
It can be organized online and have leagues in major cities, with training weekly, minor events monthly, and larger events on quarterly and yearly timescales.
It would keep me active, help me meet friends, be extremely fun and engaging, and I actually want to do this.
Thinking of calling it Adventure League.
Control the environment. Ressourcen and parameters.
Seed bugs.
Have an timedial to speed up time into the future. See how they evolve and if they survive / become dominant spieces.
Could include winning challenges that some seeds of bugs might from an in game or other players competing spieces.
Should invovle "real" artificial evolution. Mutation rate als adjustable.
I love evolution games, not enough of them out there.
I want a sort of civilization-but-for-countries. E.g. you are the newly elected president of Afghanistan/North Korea/Iraq/Other etc - now go rebuild infrastructure etc, set policies, see how the country develops as a result. E.g. do you invest in universal healthcare, or transport infrastructure? Is transport infra required while your country is still largely subsistence farming?. What about education - save money th…
I've moved almost all of my game playing over to Apple Arcade these days because the games don't track you, don't have ads, don't have scummy gameplay tactics (like paying for loot boxes, etc.), and just generally don't annoy the crap out of me.
My point being that I want something new and different and interesting, and that isn't a crapfest of malware, tracking, and financial extraction.