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Ask HN: What Are You Working On? (June 2025)

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741–750 of 1001 posts

Re: Ask HN: What Are You Working On? (June 2025)

#741

I made a film called "Searching For Kurosawa". This short documentary chronicles the story of Kawamura, a man who worked with legendary Japanese director Akira Kurosawa on the set of his opus "Ran". Kawamura was working in the BTS crew, but his footage got confiscated. It took almost 40 years to recover the footage and present that as his feature film. My film got screened at the Academy Award-qualifying Bali Interna…

Wow congrats!

Re: Ask HN: What Are You Working On? (June 2025)

#742
Continuing to plug away at Trilogy, a better SQL for data consumption and analytics. Getting closer to core feature completeness, at which point can pivot to focus on integrated visualizations + pre-processing/ETL.

Most recently have been focused on better geographic visualizations in the public studio for people to experiment - getting decent automatic lat/long, want to have easy path visualizations (start/end, etc). More AI-accelerated options as well, especially around model authoring.

Repo: https://github.com/trilogy-data/pytrilogy Studio: https://trilogydata.dev/studio-core/

Re: Ask HN: What Are You Working On? (June 2025)

#743

Working on a physical and digital archive of all American vintage print advertising. I've built the archival and database software on Lucee & MySQL to store images and automate, and I use OpenAI to analyze images and extra meta data. All of the full page ads are pushed to https://adretro.com . I've gotten the process to fully catalog all of the advertisements in a magazine (about 150 on average) down from over a week…

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Re: Ask HN: What Are You Working On? (June 2025)

#744
post #341

Repo: https://github.com/mochilang/mochi I'm building Mochi, a small programming language with a custom VM and a focus on querying structured data (CSV, JSON, and eventually graph) in a unified and lightweight way. It started as an experiment in writing LINQ-style queries over real datasets and grew into a full language with: - declarative queries built into the language - a register-based VM designed for analysis an…

Very cool!

This is exactly the kind of thing I've had in mind as one of the offshoots for PRQL for processing data beyond just generating SQL.

I'd love to chat some time.

Re: Ask HN: What Are You Working On? (June 2025)

#746

I'm working on https://tickerfeed.net - a new kind of forum for stock market discussion. After HashiCorp was acquired by IBM I decided to take time off from corporate life and build something for myself. For years I've also been a casual retail investor on the side. Forums like /r/stocks and /r/wsb in the past have been useful resources for finding leads and interesting information. But meme-ification (among other fa…

Cool!

Bogleheads used to be place with serious folks but I haven't been there in a decade or more so no idea what it's like these days.

+1 on your tech stack

Re: Ask HN: What Are You Working On? (June 2025)

#747
I'm currently building a side-project called AI Chat Co-Pilot—an internal tool designed to analyze our project repos and flag architectural dependencies, outdated code patterns, and potential integration bottlenecks. The goal is to streamline the pre-deployment review process, surface actionable insights early, and reduce the back-and-forth between QA and Dev. It's been a huge time-saver for our team—especially when juggling multiple microservices. Curious if anyone else is building or using something similar for accelerating production-readiness?

Re: Ask HN: What Are You Working On? (June 2025)

#749
I'm building Talo (https://trytalo.com) - an open source backend for Godot and Unity games with leaderboards, analytics and authentication.

I've been working on making it easy to drop in socket-based multiplayer with "channels". Players can join channels and they can share messages, state updates or notifications over a socket connection. You can use it for chat rooms, lobbies/matchmaking or async multiplayer.

One recent addition is "channel storage": a shared space for players to read/write/update/delete data. This opens up saving and loading shared worlds between players in just a few lines of code.

Everything is open source, including the frontend dashboard, backend, Godot plugin and Unity package. GitHub here: https://github.com/TaloDev.

Re: Ask HN: What Are You Working On? (June 2025)

#750
Working on a automated stock market trading algo. Focused only on swing trading with a fixed index.

Earlier I had some success with a couple of srats, but they aren't working any more. Idea is to have an arsenal of strategies and use whichever is performing better based on recent back tests.

More than the trading part, the fact I can leverage some ML in these interests me, plus quite fascinating how helpful llms have become especially for python programming.

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