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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#744
This might be niche, but I want a game with the visual graphics and world design of the latest Wii Sports, but is open world. I just want to escape reality and sit in a coffee shop inside of one of their complexes, while watching strangers play bowling live. For extra points, allow me to work in the coffee shop, own an apartment in the city, use public transport, etc. Escapism is the true end goal.

Re: Ask HN: What game do you wish existed?

#746
post #21

A true "MMORPG". Back in the day when the genre was new, people were fascinated by the potential of virtual worlds and virtual societies. Social scientists did online studies on player behavior and the interactions people had online, on spontaneous self-governance coming into existence, on how communities formed and developed, and many other similar topics. That potential was never fulfilled. Today - some twenty year…

This is basically what people mean by The Metaverse. Digital cash + social interaction + player created environment and content. Getting all three of those right will be a big winner since it will literally mean the creation of a second world that people can inhabit. I don't think it's possible without any of those three elements.

Re: Ask HN: What game do you wish existed?

#747
I want a VR game where you're a bumblebee who's goal is to collect pollen in a yard. Your opponent is a spider who's goal is to catch you. They get to set up webs around the flowers before you spawn in, and maybe they can also shoot sticky webs at you to trap you.

Whenever you are trapped by the spider you get to enjoy the fully-immersive experience only VR can deliver of being eaten alive by a spider! Fun for the whole family!!

Re: Ask HN: What game do you wish existed?

#749
A multi-scope FPS/strategy game. Choose between: - a battlefield/CoD-style FPS - a DOTA/LoL RTS. - a CiV-style turn-based strategy/simulation game

Each level sets the objectives for the one below, so the RTS players pick a pool of FPS players and set their objectives (go here, attack these other players or this objective). The CiV players actions determine the maps & matchups of the FPS/RTS players. They could see the stats of teams of other players to decide where to send them (this team with a low K/D ratio should retreat from this enemy team, this team does well on that map, etc).

Balance and matchmaking would be a real technical/game design challenge.

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