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Ask HN: What Are You Working On? (March 2026)

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Re: Ask HN: What Are You Working On? (March 2026)

#721
post #59

I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…

wow, love the look of your game!

Re: Ask HN: What Are You Working On? (March 2026)

#723
I'm working on a desktop app that lets you bundle multiple apps into a "deck" and install them all at once. You can also add custom scripts, config files to specified paths, and it handles non-interactive installs silently. Built on top of WinGet/Homebrew for Windows & Mac. Use cases: new machine setup, onboarding teammates, sharing a standard dev environment across a team. https://desktopdeck.io

Re: Ask HN: What Are You Working On? (March 2026)

#724
post #59

I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…

This looks awesome! From the isometric perspective, how did you do the walls or vertical stuff in general? I have done a few game like that and always find it to be a struggle in 2D.

Re: Ask HN: What Are You Working On? (March 2026)

#727
Extremely performant JS port of Lemmings (~28,000,000 Lemmings at original game speed on a decent PC), with a full midi subsystem (going to turn it into a weird sequencer), a level editor, etc https://doublemover.github.io/LemmingsJS-MIDI/

Slopjective-C 3.0 https://github.com/doublemover/Slopjective-C

Whatever this is, I don't feel like explaining it, ask claude https://github.com/doublemover/PairOfCleats

And a zachtronics inspired game about building Ring Laser Oscillators in an attempt to make something that gets export controlled like the nuke building game. https://i.imgur.com/UGhT3BI.png

And a platformer for one of my favorite musicians that will be part of the media push for their next release.

And a spiritual successor to Math Blaster: In Search Of Spot to make sure my nephew and all of my friends kids are at least as good at math as I am.

Re: Ask HN: What Are You Working On? (March 2026)

#728
Started vibe coding a more modern Telnet client for 68k Macintosh systems running System 6 last week, and within a couple of days have a fully working terminal emulator with VT100, VT220, xterm, glyph/emoji support, and dark/light mode.

- https://github.com/ecliptik/flynn

It's mainly for me to use but is entirely functional an real hardware.

Re: Ask HN: What Are You Working On? (March 2026)

#729
I am continuing to work on Kan [0], a dev-focused kanban board that works via plain text files in your repository. I am finding it really useful for solo projects, giving a really simple way to get per-project Kanban boards that I can sync via Git. Since it's local only, it's really snappy, and given the dev-focus, it can offer some pretty nice workflows with local hooks, customization, etc.

The other project I am continuing to work on is Rad [1], a programming language tailor made for writing CLI scripts. It's not for enterprise software, it specializes specifically in CLI, offering all the essentials built-in, such as a declarative approach to arguments and generated help (as opposed to Bash where you have to roll your own arg parsing and help strings each time).

[0] https://github.com/amterp/kan

[1] https://github.com/amterp/rad

Re: Ask HN: What Are You Working On? (March 2026)

#730
post #59

I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…

Looks very good!
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