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Ask HN: Those making $0/month or less on side projects – Show and tell

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Re: Ask HN: Those making $0/month or less on side projects – Show and tell

#721

https://www.twitch.tv/watchmeforever - AI-generated (aside from the artwork) parody of '90s sitcoms, running forever (24/7/365). We worked on this w/ a very small team for the past four years, in-between our day jobs. When started, OpenAI didn't have an API, and Stable Diffusion definitely wasn't a thing, so we had to come up with novel methods to thread cohesive content together. Most of the "creative" details e.g.,…

I couldn't figure out how to link the comment, but it was at least 9 months ago I said this, and someone was already working on it ?? SUPER cool! I feel like AI/ML and some pre-rigged models could be used to build a web-hosted sitcom. It would take a lot of technical work, and a lot of writing chops to make it watchable, but it could be done. Look at Space Ghost: Coast to Coast, a show that was made by reusing old an…

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Re: Ask HN: Those making $0/month or less on side projects – Show and tell

#724
https://turbopapers.ie

A very simple website for quickly and conveniently finding state examination materials for highschool students in Ireland.

0 euros put it and 0 euros out. Traffic is low but growing as the exam dates approach. I'm just happy that there are some people out there finding it useful.

Re: Ask HN: Those making $0/month or less on side projects – Show and tell

#725

After reading on Hacker News about Universal Paperclips and seeing someone post that their whole team wasted a day playing it, I thought I would try to create an idle game that was devops themed, collaborative, and time-limited. Like other idle games, you basically try to make the big number get really, really big. But, unlike other idle games that I have found, mine mixes in silly devrel trivia questions. Set aside…

Why does loading ("Checking...") on answer submit?

I wanted players to think about choosing the right option rather than just submitting every choice like trial-and-error. If you get it wrong, you can try again, it just burns a little of your time.

Re: Ask HN: Those making $0/month or less on side projects – Show and tell

#726

I run Plain Text Sports ( https://plaintextsports.com/ ). I got sick of waiting for ESPN to load so I made a site with the goal of providing immediate access to what people actually care about: sports scores. It's pretty fully featured at this point, supporting the NFL, NBA, MLB, NHL, MLS, Premier League and Champions League, college basketball and college football, WNBA, NWSL, and the World Cup. And for a lot of lea…

This was a life saver when I was traveling in Europe and had limited data to use! Thanks for making and keeping it running.

Re: Ask HN: Those making $0/month or less on side projects – Show and tell

#727
I'm developing calculang, a language for calculations: https://github.com/calculang/calculang

I've made some examples here: https://observablehq.com/collection/@declann/calculang

Some tooling work for visualizations and for showing the workings will be released in the next weeks.

There are no positive money flows; I've spent many years experimenting, developing, and now 1 year after a public release the twitter page where I make announcements has 24 followers: https://twitter.com/calculang

I'm a modelling consultant - I work with numbers, I think they should be simple, but they are disjointed across systems and entities and programming languages and spreadsheets. The friction accumulates everywhere: to get a simple result, to follow the workings, to do any analysis, to share one or the other. calculang can consolidate calculations/numbers and is also a tool for transparency, understanding, and education.

I haven't done introductory documentation beyond the technical README which I think is vague (feedback accepted), and I plan to do a Show HN introduction to the community when I fix key snags: documentation among them.

For me the project is rewarding on many levels. In my client work - mostly financial sector - there is usually limited scope to take a really fresh perspective. There are no restraints here, it is useful to broaden my interests and thoughts in modelling, visualization, and wider more-grounded things like education and transparency, and I also get to be enthusiastic about a project that's tangible and simple at its core. In other words, plenty of positive flows besides the direct $ number :)

Re: Ask HN: Those making $0/month or less on side projects – Show and tell

#728
post #459

Earlier quoted context omitted.

You're passing on $50k-100k per month of ad revenue from just basic banner ads... at least based on how RPMs were a few years ago. I respect that, definitely not the decision I'd make.

Even assuming a _very_ low $0.01/session, he'd be making $60k/mo. More realistically, if he decided to do this right, and sell direct ads using something like Kevel, with "promoted" game slots or something on the homepage and search, he could do $10-$20CPM direct since it's a large and well known site with high purchase intent. Let's say a conservative 4 impressions per page and 3 pages per session. (12 imps per sess…

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Re: Ask HN: Those making $0/month or less on side projects – Show and tell

#729
https://github.com/ericoporto/agstoolbox

It's something like the Unity Hub or JetBrains Toolbox but intended to be used with Adventure Game Studio. I do more adventure game studio work, but I really wanted to get the toolbox working good. The idea is to have both a command line and gui application so you can use the GUI application but also use the command line version to set up ags in a CI environment and also in the future to do other things, so it would have some worker functionality too, similar to how game maker can dispatch build/signing to a macOS computer if you are using Game Maker from a Windows machine in the same network.

Re: Ask HN: Those making $0/month or less on side projects – Show and tell

#730

Everyone Draw: https://everyonedraw.com I created a little experiment a few years ago to see what would happen if anyone in the world could draw pixel by pixel on an infinite, shared canvas. It has attracted a small community of fans who use it to relax and practice their drawing skills. The community has spawned some breathtaking pieces of collaborative art, including a world map[1], a galaxy[2], and a magic forest[…

I built something similar for Android called Pixmap, which is a live collaborative drawing app. It was one of my first side projects! It's still online, only costs me like $25/mo to run, so...

You can also create private rooms etc.

There is also a competitive drawing aspect where you're shown an image and have to redraw it, and a matchmaking system with ranking...

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