Ask HN: What game do you wish existed?
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Re: Ask HN: What game do you wish existed?
#722Everything sim. You start with, say, Sim City. You find that your rail network isn't working properly, so you switch contexts to a kind of Transport Tycoon style game, where you can optimise the train schedules and destinations. You realise that the factory you're delivering stuff to is struggling, so you switch context to a Factorio style optimisation game. You realise that the inputs to the factory aren't pure enou…
It would be a big open-source project (I mean it could be closed-source but it’s a massive effort with massive risk, it would take a billion-dollar company and I doubt any wants to invest in this).
It starts out as just a super-general world simulation, but people can flesh out the details by providing more specific simulations and also mini-games. All of the mini-games are optional, and the localized simulations aren’t run if they’re not requested because they get blurred out* into the bigger simulations (e.g. you can simulate population and income without caring about one cities’ paper production efficiency), so contributors have a lot of freedom in what they can make.
e.g. someone creates a “Fifa” style soccer mini-game. If you don’t like playing soccer, there is also a basic “soccer-management” style simulation where the soccer teams play against each other automatically and the team rankings / income / effect on news and culture will update. If you don’t even care about soccer, the soccer/management simulations won’t even load, and the effects on economy and culture will be blurred out.
How it could be implemented: there is a massive shared database of resources on everything (population resources, income resources, hospital resources, building layouts - all by location), and functions to automatically compute these resources over time when the players not explicitly interacting with them (e.g. update population and income, but also generate new cities and building layouts). Basically, everything in the game has data by some sort of location, an automatic state transition function, which may take other kinds of data and other locations, and possibly a way to manually interact via a user-controlled simulation and/or “hands-on” interaction mini game.
Along with this there is a standard-issue game engine and libraries which the smaller simulations and mini-games are built with. Each of these smaller-systems and mini-games are a module which can be loaded in when they are requested, but are “blurred out” by default. Initially only the global simulations are enabled.
The player makes up their goal: it may be to maximize the worlds income and happiness however they want (e.g. by building nice buildings, an efficient factory, train stations). Or maybe the player is evil and wants to kill off the population via bad decisions which cause the economy to crash, and unsafe research causes a deadly virus to be released. Or the player just wants to build cities and roads which are fun to race in and then drive a race car around everywhere.
Anyways, it’s obviously super ambitious but it would be a nice experiment. Like a generalized, open-source, modular reimagining of Dwarf Fortress.
* When a simulation is “blurred out”, I mean it’s affects are roughly estimated when the user doesn’t explicitly load it. Otherwise a) the game would slow to a crawl because of 10,000 simulations running at once, and b) a poorly-implemented simulation (e.g. which allows the player to generate infinite money, or just crashes a lot) won’t ruin the entire game, the player can just ignore or even specifically disable it. Simulating every minute detail of the world is a kind of hard problem, but since this is ultimately a video game we can just ignore 99+% of it, throw together some basic population and economic theory, and later on transportation theory and culture/politics sim etc., and say "close enough".
Re: Ask HN: What game do you wish existed?
#723And by "sequel", I mean incremental improvements to the game mechanics, and more content. Not a complete reimagining.
The Hitman series has been very good at not trying to reinvent itself each time. The first sequel to Deus Ex however is probably the biggest disappointment in gaming history. Baldur's Gate 3 seems to have nothing in common with BG2. The look, the feel, the mechanics… Everything that made it compelling. Gone.
Re: Ask HN: What game do you wish existed?
#724Re: Ask HN: What game do you wish existed?
#725Re: Ask HN: What game do you wish existed?
#726https://mobile.twitter.com/caldy/status/877661229254180865?l...
Re: Ask HN: What game do you wish existed?
#727A true "MMORPG". Back in the day when the genre was new, people were fascinated by the potential of virtual worlds and virtual societies. Social scientists did online studies on player behavior and the interactions people had online, on spontaneous self-governance coming into existence, on how communities formed and developed, and many other similar topics. That potential was never fulfilled. Today - some twenty year…
As obnoxious as I’m being, the thrust of basically any MMORPG is grinding hours of boring tasks to get minutes of awesome time with the fruits of your labor. That’s how they make you stick around - roadblock after roadblock after roadblock. You remove the grind (d3 auction house) and you remove your players.
Re: Ask HN: What game do you wish existed?
#728Re: Ask HN: What game do you wish existed?
#729I want a persistent 2D space game. It has two modes of play. Mode 1: You create an account and are given a small ship. You and your dinky ship fly around the universe making trades and doing missions. There are pirates and you tend to get exploded a lot and flying around is tricky because the planets have gravity. You trade and get rich and buy bigger ships. Then you become even more rich and start buying automated s…