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Ask HN: What are you working on?

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Re: Ask HN: What are you working on?

#711

Procedural GL JS: a mobile-first 3D mapping engine with emphasis on user experience. Live demo here: https://felixpalmer.github.io/procedural-gl-js/ After 7 years of working on closed source products in this space, I open-sourced the library last December. People have already started building cool projects with it, like air quality sensor visualizations or enhanced travel blogs. Some key features - Novel GPU powered…

Very cool work. A minor feedback, when pressing on the compass I expect the heading to reset to north. If it's supposed to be so already, that might be a bug on Firefox for Android

Re: Ask HN: What are you working on?

#712
Space Nerds in Space: https://spacenerdsinspace.com/ A Multiplayer Spaceship Bridge Simulator for linux. Explore the galaxy in a starship with a crew of your friends.

TBH, this works better in a world not infested with COVID, as it generally involves inviting strangers to touch your keyboards. Maybe sometime in the future, we can have fun once again.

Re: Ask HN: What are you working on?

#713

Mapping shadows across the earth in real time based on location and time of day. https://shademap.app/ Things I learned along the way: - How slippy maps work and Leaflet.js - Most elevation maps use data collected back in 2000! [1] - You can perform calculation on the GPU without knowing GLSL [2] [1] https://en.wikipedia.org/wiki/Shuttle_Radar_Topography_Missi... [2] https://gpu.rocks/

I love this. For years I had been thinking about creating a map where you can spot first and last sun in an area. Now that I’m actually tackling bigger and complexer projects I forgot all about that idea. Great job!

Re: Ask HN: What are you working on?

#714
I'm making a game/engine with efficiency/performance as a top goal. I'v spent years thinking about the design. And after i figured it out, i found a talk from an Ubisoft employee that is mostly what i came up with.

The problems are many, especially since i want to support multiplayer. The biggest solutions are around how data is transformed and scheduling the code that transforms it, more or less.

The talk: https://www.youtube.com/watch?v=X1T3IQ4N-3g

Re: Ask HN: What are you working on?

#715
I'm currently working on a tool to help with code reviews queue - automatic reminders, single queue list from multiple teams and more. At the moment it works only for GitLab because that's what I needed for myself. If you had used https://pullpanda.com/ with GitHub, you will definitely know what's this about.

No production website yet, but I'm already using it daily. I need to deploy it to heroku and release a version that can be usable to others. If you'd like to try it out, please reach out to me here or on twitter @arathunku

Re: Ask HN: What are you working on?

#718
I'm building a simpler newsletters reader: https://newsrack.app

After you sign up it creates an email address that you can use to sign up for the newsletters and mailing lists you want to start collecting in your newsrack. As it receives new emails, it will organize them for you by the author.

Re: Ask HN: What are you working on?

#719
post #38

I've just hit the three year mark with https://datasette.io/ - my open source tool for exploring, analyzing and publishing data. The project is built on plugins which means it keeps on growing in different directions - I have 51 plugins at https://datasette.io/plugins now and 23 more tools for working with SQLite data at https://datasette.io/tools My goal now is to get Datasette itself to a stable 1.0 release (partly…

'db-to-sqlite' is exactly what I need for a project right now!

Awesome tool collection. Thank you for building this!

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