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Ask HN: What was your best passive income in 2016?

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Re: Ask HN: What was your best passive income in 2016?

#711

My friend and I made an online course for User Experience Design, and sold it on Udemy. So far we have about $40,000 in enrollment revenue, which yields about $20,000 in profit that we split. We are looking into doing more courses, but aren't sure yet what to teach. If anyone wants to collaborate on a project, we have a full studio and all of the equipment. Here is a link to the course: https://www.udemy.com/user-exp…

Very creative I love it. Your store might need to be a bit polished though. For example, on mobile: - Shop now button too small. Should be bigger and more visible ("call to action") - One item per line on shop page, otherwise really hard to see the pic

Wish u good luck for ur project!

Re: Ask HN: What was your best passive income in 2016?

#712

Earlier quoted context omitted.

I used to make native apps/games and some web games, and I was wanting to start making small games again, but I keep hearing how revenue has dropped precipitously for them and it makes me worried. As someone who's experiencing the drop in revenue firsthand, what are you thinking of doing to address that? Shift platforms to PC/Steam? Change the designs of future games to reflect current trends, etc.? I was considering…

I think you should have a good concept/idea how to reach your audience without to rely on the app stores. When I started that wasn't required. You just released your game and users are coming in for free. So I decided to do lots of small apps - but in the long run it would have been wiser to do apps that engage the users for a long time and constantly update with new content to keep those users engaged. For myself I'…

That's unfortunate. I'm totally a small game designer. I come up with concepts that excite me all the time but "adding new content" i.e. seasonal hats and new weapons and crap doesn't excite me at all (and I did it professionally for a year at one game company, I can do it for work but I'd hate to do it in my spare time).

Adding features or levels is different, and I could do some of that, but I think I just want to make a games that are addictive to play and give you the "oh, I can get a little farther this time!" feel, like again like 2048.

Oh well, if they're not successful then that's just too bad.

Re: Ask HN: What was your best passive income in 2016?

#713
post #703
post #523

Earlier quoted context omitted.

The owner sent me his returns from 2007 and it's a steady upward slope, even through down times. I just started last month, and I'm up overall, although the Trump event took some back. The system takes these draw downs into account. If I told you I made $11K last month it's mostly meaningless since the size of the account and markets you choose are important. So I don't have enough data for you, but the data that was…

> it's a steady upward slope, even through down times. Exactly what Madoff's returns looked like. I googled the guy behind Fractalgo, Rich Clifford. Looks like he's been through some shady dealings.

Link for the lazy https://www.tradingschools.org/reviews/fractal-alerts/
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