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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#701
I have two games:

1. Time travel small openworld stealth game:

Imagine a small town were you start out and suddenly you can travel in time like 30 years ( ;) ) and all of your actions have real impact. You travel back, plant a tree, you travel back to the present and its here.

There might be a big diamond coming to your small town as an exhibition and you want to steal it. You can steal it by building a tunnel in the past or other things like starting to work there and copy a key. Or you could become the towns key maker and wait until the museum wants you to copy the key. Or you could become the towns security system expert and actually sell it them.

Problems: When you can travel in time, you are rich anyway. I haven't thought about it for a while what further implications it have but i do remember an nvidia demo were you saw a car age (like it becomes super rusty while watching the video).

The complexity comes from all the implications you need to take care of. therefore a small town.

2. A story line clicker game (spoiler alert! ;)):

Style: 2d pixel iso. You want to become rich and in this world clicking the mouse is how you earn your 'clicks'. You start out small in your kids room. Sitting there clicking (player has to do it manually). After a while you are allowed to move to your parents garage, you get a desk, you can now click faster. Than you hire some friends.

The transition is basically: your kids room, garage, small office, big office. When you start owning an office, your character sits in front / at the top and looks down to office talbes and the clickers.

Over time you can expand, you can order overtime, you need to hire new staff. If you burn them out you have to hire activly more and faster.

As a side quest you could persue a romantic relationship.

The game is over when your character dies. Your character dies of an heart attack in the rage of 60-90 years depending on what side quests you do and then when you had your heart attack, a high score is calculated additionally to all of clisk you got.

The twist: you can also persue a romantic relationship and if you do that and you spend time with your partner (like in mini events) you earn way less clicks but 1. you hit a higher age like 80-100 and 2. surprise: your highscore gets an additional happines multiplyier which will always be higher than your highscore without a partner in life. This also unlocks a hidden achievement and the happines mode / display and only after you went this route the happines factor is shown in the highscore calculation.

Basically the game should motivate you to be super aggressive first: Lots of overtime, killing your employees and using drugs and rehiring constantly for the persuede for the highest score and after your second playthrough and achieving a specific highscore you get hints that it might be better to be happy.

Re: Ask HN: What game do you wish existed?

#702
Competitive PvP game (fpp or moba) played on randomly generated intersting maps.

I hate how all this cool games have just a handful of maps that players learn by heart up to specific angles, locations, sounds and timings.

When we played Quake in lan parties we had a mappack of thousands of maps and played on one map only for some time, rarely ever comming back to the maps we already played.

This rewarded quick orientation and finding cool rewarding elements of each map quickly before your opponent manages to adapt.

In MOBA or RTS games additional thing might be the fog of war so you need to scout the new random map to find out what's there.

Re: Ask HN: What game do you wish existed?

#703
post #504

I want to play a real-time strategy game with a limit to the number of actions per minute. Look, I'm an old man now. I can't compete on reaction speed against 13-year-olds micro-managing each unit to perfection. But I can macro. I can plan. I can strategize. I can do that better than those damn kids. I want everyone to have a pool of 5 orders, refilling itself by 1 order per (1 second? 3 seconds?). Orders can be to a…

This one looks interesting: https://store.steampowered.com/app/1309610/Line_War/

Re: Ask HN: What game do you wish existed?

#704
Here's one:

Way back in the day there were two games, Lightspeed and the followup Hyperspeed. You can find them online if you look hard enough, and still run them in an emulator. They were So. Frigging. Fun.

The story is, humanity messed up Earth, so we need to colonize somewhere else. All of humanity is loaded on these ark ships, but you, the game player, are the advance team. Your job, upon arriving in a star sector, is to explore, find a suitable planet for the ark ship, and make the sector safe for humanity. The sector has existing politics that you'll have to figure out. Make alliances with some species, commit war on others. Find resources like water and metals, trade them with friendly species for the ones you need.

It's hard to put my finger on why exactly this game was so fun and engrossing. It might be because of how well it integrated half a dozen "mini games" into the larger one. As you're exploring the sector, all you get is a star map with distances. Run out of fuel? Sucks for you! So there's a mini-game of "optimal route planning". There's a mini-game of market trading, over time you can find arbitrage opportunities in how much different species value different resources. There's a mini-game of "flight sim dogfight" for when you need to use the big stick. &c. Also, plot, plot, plot, plot. None of it would work without someone creative sitting down and drawing out the epic tale of "what's going on" politically inside each star cluster.

I want another game like that.

Re: Ask HN: What game do you wish existed?

#708

[Borrowers: The Game] You live as tiny mouse-sized humans existing with regular humans who should never know your presence as you occupy the walls and spaces in their home. Every day you must hunt for food, which involves collecting gear to traverse spaces (paperclip + string = grappling hook and rope, matchstick = torch, plastic bag = parachute) to reach places where food is stored (i.e. the kitchen - defended by th…

Reminds me a little of Chibi Robo on the GameCube.

Re: Ask HN: What game do you wish existed?

#710
I enjoyed space-trading games back in the BBS days, but somehow MMORPG blew those out of the water because people will play 20+ hrs per day and skew the economies into country-sized alliances (`Eve` I'm looking at you). No Man's Sky sort of picked up on that, but it had too much going on. Maybe both of those games were the pinnacle of the genre and I just didn't have the patience, but it seems to me there could be something large-scale that appeals to casual gamers as much as die-hard farmers.
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