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Ask HN: Show me your half baked project

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701–710 of 841 posts

Re: Ask HN: Show me your half baked project

#701
post #682

I made a thing the other weekend that returns a "canonical" image for whatever you put in the subdomain, for example: https://welcome.gif.so/ or https://goat.jpg.so/ I use it to quickly put an image of a thing in slack.

Nice usage of domains. Isn't each of .so domain like $80/year? or $60

Re: Ask HN: Show me your half baked project

#702

It's a kids activities website for parents and caregivers. https://goodplans.app I would say I'm close to shutting it down after not getting any real traction over the break. I think I've had about 3-400 unique users, all parents, and I've got a low bounce rate, but no real repeat users.

I saw your comment and that made me want to take a look. This is my first impression.

I clicked on it and got dropped into a screen with a blank text field and a double ended slider.

I have no idea what I'm supposed to do at this point. So I left.

I have no idea if it is interesting, good, or bad, but I'm not going to waste any time with it unless I get a strong feeling that it will be worth it for me.

To me this feels like I stumbled onto someone's prototype of something (I think), but there's no description or instructions or anything to give the user context or tell them what they can or can't do with it or why they might want to.

Re: Ask HN: Show me your half baked project

#703

It's a kids activities website for parents and caregivers. https://goodplans.app I would say I'm close to shutting it down after not getting any real traction over the break. I think I've had about 3-400 unique users, all parents, and I've got a low bounce rate, but no real repeat users.

I saw your comment and that made me want to take a look. This is my first impression. I clicked on it and got dropped into a screen with a blank text field and a double ended slider. I have no idea what I'm supposed to do at this point. So I left. I have no idea if it is interesting, good, or bad, but I'm not going to waste any time with it unless I get a strong feeling that it will be worth it for me. To me this fee…

I went back and clicked on one of the sliders and was presented with a button and a new tab.

That at least gives me some indication of something to do.

But it wasn't until I actually clicked the button that I got anything that might resemble content.

That's also when the walk-thru pop up appeared.

Don't make the user have guess.

Also, very unexpectedly I actually felt intimidated by such a blank screen being presented to me. It felt like being dropped into MS Word or an IDE for the first time. It wasn't until I had stuff on the screen I could interact with that the (slight) anxiety went way.

Re: Ask HN: Show me your half baked project

#704

I think it's a little bit beyond "half" baked, but I built a thing I call Logsuck last year: https://github.com/jackbister/logsuck The idea is to have a free Splunk alternative which you can set up with just one binary. I use Splunk at work and love it, but it just doesn't seem like a product for solo developers (I can't even find a pricing page on splunk.com), and the primary free alternative, the ELK stack, seems a…

My main problem making full use of structured logging is the lack of good visualization tool (ie: something that is not a big cluster of stuff :) ). So this look very nice.

Maybe you can combine https://vector.dev that is actually a good shipper and transformation of logs and focus in the visualization and integration? Anyway I hope yours get very good. Will be nice if the whole setup is just a simple go exe and that is all!

Re: Ask HN: Show me your half baked project

#705

A massively multiplayer game with a fresh start every time, that's easy to learn and easy to start having fun, doesn't guilt you into playing (healthy long-term relationship with the player), and has lots of replay value: http://vnav.io Currently there are multiple major bugs with damage.

Love to know the tech behind this. Please share!

Re: Ask HN: Show me your half baked project

#706
I'm working on a new open public discussion site called Sqwok - https://sqwok.im

The idea sprouted from using Slack & Reddit and wanting to combine the two and create a new place for live discussion that's accessible to a general audience. It's small so far but has a growing community of awesome people.

In my mind it's still half-baked as there's a lot more work to do to fully bring it to life.

Uses a lot of python, websockets, ember.js

(recently did a Show HN: https://news.ycombinator.com/item?id=25470672)

Re: Ask HN: Show me your half baked project

#708
I wanted to play around with websockets last year, so I started out by building out a prototype multiuser whiteboard in a few hours one weekend. From that, I decided it'd be cool to turn it into a game, so I built out a drawing/guessing game from there and got it up on a domain I'd been sitting on for a while (https://www.multiplayer.com.au/)

It's got some mild polish on it now, but there's still a lot of scenarios where disconnects/reconnects or generally unexpected behaviour can break the current game room. One of my goals this year is to address all the remaining bugs, add some more UI polish, then look into working on bots to seed a single game room because right now if you land on the game and no one else playing, you're met with a "please wait for another player to join" screen. This essentially means that it's BYO friends for the most part right now.

Later in the year when the current game has been fully-baked, I'm sure I'll come up with some other random idea to try and it'll end up as another half-baked game to put up there.

Re: Ask HN: Show me your half baked project

#709

I've been fiddling around with building UI's that use hand tracking in VR. Given the lack of physical feedback and the low fidelity of today's tracking methods, it turns out to be quite challenging. It feels really good when it works though. VR Keyboard: https://www.youtube.com/watch?v=luiva93bf_0 VR Whiteboard: https://www.youtube.com/watch?v=Ky-hECpf-BY

Any chance you could get the vr cameras to recognize a physical keyboard (not necessarily plugged in) and map the virtual keyboard over the top? Obviously it relies on the user sitting at a desk. But it would provide physical feedback.

This is doable. I'm using the Quest, so you don't have access to the camera images, but you can do a calibration phase where you figure out how a user's hands map to keys. I'm not sure the hand tracking is accurate enough for non-touch typers though. There's some work being done for Bluetooth keyboard support when you're sitting at a desk.

Re: Ask HN: Show me your half baked project

#710
I created SailNavSim, a real-time sailing navigation simulator using real-world weather/ocean data where you can also set up races and play with/against others online: https://8bitbyte.ca/sailnavsim/

Some months ago, I had also shared it as a Show HN post [0], and I am thankful for the feedback received then, but I will be the first to say it's still not really ready for "prime time" despite continuous improvements since. Mostly I've been focusing a lot on the simulation and back-end side of things, but I do think it could benefit from a more modern UI (maybe someday).

Nonetheless, we have a small community of virtual sailors who regularly participate in races, and I could not be more grateful for all their feedback and help with this project so far!

[0] https://news.ycombinator.com/item?id=23661326

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