Live data from Hacker News

Ask HN: What Are You Working On?

news.ycombinator.com

71–80 of 115 posts

Re: Ask HN: What Are You Working On?

#71

https://duckville.town You play a duck in a small shared town. You pick a job, pay rent, post on a Twitter-style feed, vote in local elections. The simulation keeps running when you close the tab. No PvP, no loot boxes, no combat. Playtime is a few minutes a day by design.

I love it! I signed up to be the groundskeeper.

I really want a 2d world so I can see everything going on in the game. Even a static map would help visualize what the game is about.

Re: Ask HN: What Are You Working On?

#72
While waiting for another developer to finish something for a project I’m working on, I’m working on an MCP server in Go that provides a Home Assistant voice assistant with basic functionality that is missing from the default feature set, like telling jokes, flipping a coin, choosing between N options, making equations, and other things I consider essential for a voice assistant.

I’ll probably go further and include things like Apple Weather support[1], and Plex, YouTube, and Kagi search, if I have the time.

[1]: Because in Home Assistant you can only ask about the weather in the location you have configured, not in other locations. At least that’s how it works here at home.

Re: Ask HN: What Are You Working On?

#74
I built my own version of Kill the Newsletter. Been testing it with various newsletters. Learning that a lot of the popular email newsletters are horrific, but if you have any, popular or ones only two people read that you like, I want to know!

I also bought some steel table legs and rebuilt our kitchen table and bench yesterday. The table came with wooden legs that always seemed unstable, I would confidently stand on my table now.

Re: Ask HN: What Are You Working On?

#75

Gnoseed.com - https://gnoseed.com flashcards for learning. I like to learn the topics in a way the aws certification was done. I started with kubernetes topics and slowly adding more (docker atm). It's free to use, no registration. You can check and give me a feedback of you want.

This looks nice. Ran through a 5 question Go scenario and got 4/5 right. Which feels about right with my current depth of knowledge.

One of the very first pieces of code I wrote when I was figuring out if I liked development was a flashcard program to help me study in college. I really wish I still had that code.

Re: Ask HN: What Are You Working On?

#78

https://duckville.town You play a duck in a small shared town. You pick a job, pay rent, post on a Twitter-style feed, vote in local elections. The simulation keeps running when you close the tab. No PvP, no loot boxes, no combat. Playtime is a few minutes a day by design.

I love it! I signed up to be the groundskeeper. I really want a 2d world so I can see everything going on in the game. Even a static map would help visualize what the game is about.

Thank you :) There is a simple map currently but it can be improved. You can see it on this page after you sign in -> https://duckville.town/city

How can I make it better? I'd be happy to hear your feedback.

Re: Ask HN: What Are You Working On?

#79
To blow off steam I'm working on a self-hosted language learning app, primarily for Afrikaans, but soon expanding into German and Spanish down the line. I was sick of paying for Lingq and Clozemaster and resources for learning Afrikaans online are very sparse. I also wanted something that tightly integrated with Anki: https://github.com/heuwels/lector/

It's a lot of fun

Re: Ask HN: What Are You Working On?

#80
Finished my little hobbyist, analog computer project. It consists of PCB modules that you plug into a breadboard and wire inputs and outputs together in order to program it.

The most novel thing about it (besides the breadboard being a central component) is probably eschewing panel meters or oscilloscopes and using an ESP32 and LCD display (and a bit of digital code) to display the various voltages/values that you connect up to it.

Kind of an open, learning platform to satisfy my curiosity about what analog computing was all about. It succeeded.

This month I am putting together a couple of dozen kits, preparing some YouTube videos, and generally trying to roll it out by July. (Still more modules could be built for it though—a log/anti-log module would be nice, sine/cosine is not out of the question… It's open, so perhaps someone else will create these or other modules. Or maybe I'll come back to it this Winter and add a few of those.)

Just a little example here, wired up (programmed) for Lotka-Volterra simulation (only a few dozen wires of code!). It's using a kind of strip-chart mode programmed on the ESP32 to display the voltage inputs representing predator and prey populations:

https://youtu.be/CjvM9tRrSNU

Post reply on HN