Live data from Hacker News

Ask HN: What cool skill or project interests you, but feels out of reach?

news.ycombinator.com

71–80 of 281 posts

Re: Ask HN: What cool skill or project interests you, but feels out of reach?

#71
post #70

Game dev. I like the idea of programming the core loops, but cannot fathom getting into assets and art design as I do not have a single artistic bone in my body

Generative AI is helping people express themselves, the ones that were never going to hire the fiverr worker or graphics team to begin with

Re: Ask HN: What cool skill or project interests you, but feels out of reach?

#72
post #66
post #34

I've wanted for years to take the research paper "Coq: The World's Best Macro Assembler" through several of its more and less obvious next steps, including re-implementing it on top of a formal specification of ARM (or RISC-V) machine code, and introducing a concept of virtual registers on top of a (light weight) register allocator. I really feel like there's a path here to a system in which low-level non-portable co…

Not in Coq, but you might find this interesting from AWS: https://github.com/awslabs/s2n-bignum?tab=readme-ov-file#tes...

I've just taken a quick glance at this, and will explore further -- but at first, it seems like it's really a good application of ad-hoc proofs to assembly code; which is a subset of what I'm interested in, but for me the more interesting thing about the paper was the structured safety proofs for things like memory safety, no read-before-write, no overflow, etc., and thinking about how this can be expanded and generalized. While for something like a bignum library (or a heap) the actual conformance to the behavioral contract will be somewhat ad-hoc, having a lot of safety contracts also proved along the way "for free" (or at slightly reduced cost, anyway) is what really draws my attention. I can see spending 2x the time writing the code, and 10x the time proving things about it, in exchange for not having to spend the 100x (DAL B) or 1000x (DAL A) time testing it.

Re: Ask HN: What cool skill or project interests you, but feels out of reach?

#73

Game development. I’ll admit that part of my problem is chronic depression over a decade+. The idea of gamedev excites me, but I have a hard time feeling passionate about anything these days. You definitely need that for games. Hell, I’m barely able to sit down and even enjoy games anymore.

We're not depressed, the rest of the world is just stupidly optimistic.

Only partial agree!

I think there is a group that is nihilistic and follows that with a defeatist view

There is also a group that is nihilistic and extremely content with the state of the world and molding it to their liking. Which is very useful

and then there is everyone else with the optimism

also this is not depression

Re: Ask HN: What cool skill or project interests you, but feels out of reach?

#74
Presentations, including video ones. The ideas feel pretty clear in the head long before you can describe it in a manner which ideally could be a pleasure to watch. What tooling to use, how to work with all that, how to even plan the layout of words, scenes, images seems pretty puzzling, and solutions are like a slow walk in a dark room.

Re: Ask HN: What cool skill or project interests you, but feels out of reach?

#76
I can code a little but I've never done a large project. I want to create something like softimage XSI but open source. a 3D program that is built entirely around usability, because the paid options are too expensive and blender's usability pisses me off.

Re: Ask HN: What cool skill or project interests you, but feels out of reach?

#77
There's a few that come to mind, but none that feel actually as daunting intellectually as much as they are qualified by other factors.

I'd like to go from indoor bouldering to rock climbing, but coordinating with a belayer doesn't seem super interesting and otherwise it's just a matter of expense, gear, and a slight pivot in my leisure time to start going at it.

Otherwise, the skill that seems most out of reach is keeping a job for longer than a year. I'm in a decent spot now, after a year and a half prior of being unemployed, and I feel like this might be my last real shot at a career of any kind. Other people seem to handle it fine, but this is the thing that seems most out of reach. Unlike engineering problems that are made up of abstractions with ways to break them down and piece together systems, keeping a job is as opaque of an abstraction as I'm aware of, that doesn't necessarily depend on a measurable skill or even on anything within one's control. I've never once felt stability or been able to bet on money coming in next year, and if I had the money for a mortgage, I'd be stopped by the knowledge I can't count on an income flow at any time in the future. I'm thankful for what I have and what I've learned nonetheless.

Re: Ask HN: What cool skill or project interests you, but feels out of reach?

#78
post #6

Hobby electronics & robotics. I can make an LED blink on a ESP8266 (it's been a while), but that's it. I'd like to get more familiar with a multimeter, figuring out broken kids toys, etc. but it's a bit daunting. Maybe there's too many options and not enough constraints. I'm not sure.

For this, what takes a while is to just tinker and fry components several times. Get a breadboard, get several sensors, try to design something and iterate on your design. Plan to fry sensors and IC's. Also helps to read some basic electrical theory and know what the role of different components are.

The way I got proficient is with hobbyist PCB design. What helped me is starting with schematics and datasheets and planning to finish with an assembled board. I started designing PCB's and having them assembled with JLCPCB (quite cheap: $20 or so for a run of 5 boards; $120-$150 fully assembled). I fried 2 boards before the 3rd rev booted up, then from there it's optimization. I consider the $200/mo or so in PCBA, whether boards work or not, to be my "EE education" -- cost efficient compared to university fees! And $200 is sort of like the "exam," it's costly enough to make me really think twice about component selection/placement/etc.

Not saying that's the approach you want to take because that might be hardcore / not someplace you want to get to. But I spent a long long time really wondering how electricity really works and like why you need capacitors, inductors, op-amps, etc. It never made sense to me until I created my own schematic, chose my own parts, and understood why I chose the parts I did and connected them the way I did.

Re: Ask HN: What cool skill or project interests you, but feels out of reach?

#80

Game development. I’ll admit that part of my problem is chronic depression over a decade+. The idea of gamedev excites me, but I have a hard time feeling passionate about anything these days. You definitely need that for games. Hell, I’m barely able to sit down and even enjoy games anymore.

Gamedev is weird. I want to do it, and am trained to do it, but the working conditions are horrific.

Like half my graduating class ended up in a real estate company making directx based 3d walkthroughs for minimum wage.

Even if you are successful, the crunch is oppressive. The bigger firms will make you labor hard for your art, take all the cream off the top and then terminate your contract.

And yet heaps of people, even me when I am bored, want to do it.

Post reply on HN