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Ask HN: Generative AI Courses for Artists
71–79 of 79 posts
Re: Ask HN: Generative AI Courses for Artists
#72It's emotional. Fix that first. I can draw well. But I don't associate my identity with it. So I am not an artist. I write well but I am not a writer. I am happy to delegate these forms of work to AI, the same way I'll delegate laundry to washing machines. For someone who calls themselves an artist, their identity is centered around their ability to draw. Photographers will use editing tools. Most don't mind tools. A…
True Artists don't feel it like work they feel it something like selfexpression creativity. :)
Re: Ask HN: Generative AI Courses for Artists
#73This is an awfully political thread. It might be helpful to distinguish between capital-A “ART” and professional “art” — like animators, illustrators, UI designers, etc.
Re: Ask HN: Generative AI Courses for Artists
#74I believe the photoshop ai integration will be the most seamless starting point. I personally am waiting to get a 4090 to do more graphical work later locally.
Re: Ask HN: Generative AI Courses for Artists
#75I’m a technical artist, so wielding tech to make art is my thing. I come from a dev background but just graduated from art school this year. I reckon there are some hurdles to overcome before seeing a lot of non-technical generative AI imaging uptake among advanced and professional artists. A) most of these tools UIs aren’t useful to traditional artists in any part of the direct creation process yet, B) the prompt-ba…
Re: Ask HN: Generative AI Courses for Artists
#76That’s the point of generative AI, though, isn’t it? You put in text, you get out an image, no more need for discernment or skill or labor. No amount of explanation of vector math will change the fact that article headers can now be generated from the article, or you can say “give me a spaceman on a planet looking at twin moons” and a Steam game header is generated with some basic cropping. Incidental and corporate a…
> That’s the point of generative AI, though, isn’t it? You put in text, you get out an image, no more need for discernment or skill or labor. The best tools in this space are spatial editors and node editors. Text is weak sauce. Also, you can't use text modalities for film and 3D. It has to be art tooling to get good results. Artists will always have a job. They'll just be doing way more than they were before.
Re: Ask HN: Generative AI Courses for Artists
#77Earlier quoted context omitted.
True Artists don't feel it like work they feel it something like selfexpression creativity. :)
the very idea that art requiring a significant amount of deliberate action is a problem to be overcome and not part of what makes it fulfilling-- like artists have just been practicing to so they can produce more work more quickly-- betrays a foundational lack of understanding of why people do it.
The ones building buildings and carving statues want machines to do the work of gathering the resources. Those who make games and movies want graphics and audio.
To the pixel artists, getting their drawing in a game is part of the art, but to the game dev, working with a pixel artist may be a chore.
We'll see a lot of reshifting of these forms of art - the pixel artist will be able to use AI to make games or variations and such, and may find art in becoming an art director instead.
Re: Ask HN: Generative AI Courses for Artists
#78Earlier quoted context omitted.
the very idea that art requiring a significant amount of deliberate action is a problem to be overcome and not part of what makes it fulfilling-- like artists have just been practicing to so they can produce more work more quickly-- betrays a foundational lack of understanding of why people do it.
To put it one way, some mine blocks as art, some carve sculptures as art. Some build walls as art, some build buildings as art. The ones building buildings and carving statues want machines to do the work of gathering the resources. Those who make games and movies want graphics and audio. To the pixel artists, getting their drawing in a game is part of the art, but to the game dev, working with a pixel artist may be…
But it’s really hard to overstate just how badly these takes misunderstand art as an entity. So much “as a super brain genius developer, I know that true art is [glib definition that excludes nearly all artists] so any true artist must think X about AI, so if you don’t think that, you’re not a true artist and I can feel good about ignoring any reasonable ethical business boundaries.”
Re: Ask HN: Generative AI Courses for Artists
#79This is an awfully political thread. It might be helpful to distinguish between capital-A “ART” and professional “art” — like animators, illustrators, UI designers, etc.
What, exactly, distinguishes those two categories?