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Ask HN: What are you working on? (October 2024)

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71–80 of 1001 posts

Re: Ask HN: What are you working on? (October 2024)

#71
I'm working on a weekly "tournament game" in which the goal is to select the top 5 open-source projects (in a particular topic) per programming language. The first iteration is going to be a copy of SaaSHub Experts https://www.saashub.com/experts/about but for open-source libraries. If this sounds interesting to you, please let me know, and I can send you an invite this or next week (hopefully).

Re: Ask HN: What are you working on? (October 2024)

#72
A new YouTube app/player, for my kids.

It allows us to control the algorithm. It’s all LLM translating to YouTube search queries under the hood.

Visually it looks the same.

The suggested videos come from predefined buckets on topics they love.

E.g. 33% fun math, 33% DIY engineering, 33% creative activities.

Video recommendations that have a banned word in the title/desc don't get displayed e.g. MrBeast, anything with Minecraft in it, never gets surfaced.

For anyone interested in using it, send me an email.

jim.jones1@gmail.com

Re: Ask HN: What are you working on? (October 2024)

#73
post #37

https://pastmaps.com I'm building Pastmaps - striving to eventually be the world's largest online collection of old maps, aerials, and photos all packaged into a public historical research platform that's as easy to use as Google Maps. This has been a labor of love now for about a year, but I still have a huge mountain to climb to realize the full vision. Give it a try and give me your harsh criticisms - that's the g…

Nice collection but very US-centric. Is there a plan to extend it to other countries? Thinking tourists, historians and the like.

Re: Ask HN: What are you working on? (October 2024)

#74
Working on a game engine to help me create my take on some retro games. My first one is a multiplayer bombing puzzle game[1].

It's made with React and Three.js, using WebSocket on a small EC2 instance for now. I hope to be able to reuse all the game mechanisms in other classic games. I'm learning a ton, and I had some fun figuring out latency issues because I recently put my sockets behind Cloudflare. I still haven't gotten it quite right, but I'm hoping to find a good solution soon!

[1] https://pixelbrawlgames.com/game/blast

Re: Ask HN: What are you working on? (October 2024)

#76
Building a VR IFC viewer in C++ without external dependencies.

I just implemented a parser for IFC, and am now looking into extracting BRep and CSG geometry from it, convert that to meshes, and write a simple renderer for Vulkan.

My approach is to write really scrappy, simple code with minimal abstractions.

The hypothesis now is that for generating meshes from BRep, you don't need an entire CAD kernel, as a CAD kernel seems to be focused also on operations, but this will probably lead to a humbling experience and walking back to using either OpenCascade or licensing a commercial kernel like Parasolid.

My goal is to have a simple prototype out before the end of the year, but work might get in the way :)

(here's some experiments I did with Metal and Vulkan: https://github.com/arjonagelhout/graphics-experiment, the IFC parser is currently not open source yet)

Re: Ask HN: What are you working on? (October 2024)

#77
I'm working on a social media post queueing program where you make a post to the queue and it tells you when it goes live. This is so I can let inspiration strike but not make the backlog look inconsistent. Gonna make it Bluesky native to avoid scope creep.

Re: Ask HN: What are you working on? (October 2024)

#78
Organizing all of the information that comes at you in the workplace into a social-style news feed, with AI summaries.

Unlike facebook, we want you to get the most important stuff quickly and get you back to more important things instead of sifting through 100 emails, 5 dashboards, and 10 forums.

https://aimcast.com

Re: Ask HN: What are you working on? (October 2024)

#79
I'm writing a build tool for SQL. I like to write SQL directly and to use it's more powerful features (like stored procedures and Postgres' ltee extension). But this is gets difficult to manage in a linear, "migrations" based workflow. I want to edit a file tree organized by topic, not a series of scripts run in order. Which is to say, I want to edit it like I would any other codebase.

I've written code allowing me to express dependencies between .sql files and to concatenate them into one big .sql file that builds your schema. I'm working on interrogating the systems tables of the database to analyze the difference between successive versions of a schema, to automatically generate simple migrations (like adding a column or renaming a stored procedure). Eg, `sqlite_master` in SQLite, and `information_schema.*` in Postgres.

Re: Ask HN: What are you working on? (October 2024)

#80
post #72

A new YouTube app/player, for my kids. It allows us to control the algorithm. It’s all LLM translating to YouTube search queries under the hood. Visually it looks the same. The suggested videos come from predefined buckets on topics they love. E.g. 33% fun math, 33% DIY engineering, 33% creative activities. Video recommendations that have a banned word in the title/desc don't get displayed e.g. MrBeast, anything with…

YouTube recommendations for kids shouldn't be driven by engagement (e.g. "oh, you watched 20 hours of MrBeast videos. You probably need another hour.")

If my kid watches an hour of unboxing toy videos, I shouldn't have to try and disable 3,000 channels of toy unboxings in an effort for that topic to never surface again.

The thumbs down button essentially has zero effect.

https://www.wired.com/story/youtube-dislike-button-mozilla-r...

Diversity of thought and topic is much more critical when they are kids.

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