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Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

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71–80 of 118 posts

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#71

Earlier quoted context omitted.

I’m genuinely not sure how to say this without a little bit of snark, but do you…know how fashion works?

Sunglasses do seem to be taking the piss more than other items. An expensive pair of leather shoes can easily be justified by the cost of the materials, manual labor, build quality, and extended lifespan over cheaper options. While sunglasses seem to be a bit of injection moulded plastic with some lenses for a 20x markup.

It’s mainly because of the Luxxotica monopoly.

If course, there are a lot of sunglasses that are not name brands and those a much cheaper.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#72

I only use it for watching movies at times but nothing beyond that.

Have you tried the Meta headset for movies?

I do not use Facebook products since they jacked my Oculus 1 with a forced Facebook login.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#73

I feel like I would have been the ideal customer for it. I travel a lot and I'm a developer deep in the Apple ecosystem who is constantly wishing he had more screen real estate while bouncing between hotels and Airbnbs every few weeks. I bought it and tried it for two weeks and ended up returning it. It's really cool, but even aside from the issues with 1.0 like not being able to just pull up individual app windows f…

I don’t understand why they didn’t make this a gaming device. All this hassle would be worth it to play immersive shooter games or VR chat with full hand and face tracking. No one is going to go through all that to open up Apple notes and YouTube when your phone and MacBook does exactly the same thing.

The gaming industry wants to bring their existing marketplaces and platforms and even when that's not explicitly prohibited Apple wants 30% of their gross revenue and requires each game implement their in-app purchases to collect it, so they are at an impasse.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#74
post #52
post #38

Earlier quoted context omitted.

> Btw protip, tea tastes fine through a metal straw Sounds burny

was this a microplastics thing or a dogwhistle coded for some dark net activity? i hav eno idea

No, it's just easy to burn yourself sucking a hot liquid through a straw.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#75
post #71

Earlier quoted context omitted.

Sunglasses do seem to be taking the piss more than other items. An expensive pair of leather shoes can easily be justified by the cost of the materials, manual labor, build quality, and extended lifespan over cheaper options. While sunglasses seem to be a bit of injection moulded plastic with some lenses for a 20x markup.

It’s mainly because of the Luxxotica monopoly. If course, there are a lot of sunglasses that are not name brands and those a much cheaper.

For most clothing items, there are the luxury name brands, but then there are also affordable options like Uniqlo which sell basically the same thing for a very reasonable price.

For sunglasses, at least in Australia, you get the sunglasses stores that have $200-$400 nice looking sunglasses, and then $30 speed dealer sunnies at the servo. There's nothing in between and no one cloning the name brand styles for cheap.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#76
I bought one bc I travel a lot and it's been a game changer for me. Both in terms of watching movies and also getting some work done.

Having the something similar to a multi monitor setup in a portable setup is amazing.

the negatives are the battery and the weight after couple hours. I can do a max of two 2-3 hour sessions per day and anything more would be pretty rough. Ideally I just do one 3 hour session and the rest on MacBook.

is it cool...yep! is it a necessity? nope. would I recommend it? nope. do I love it and use it a lot? yep

I can't wait to see what Apple does with this after 2-3 generations. i still think VR is looking for that killer app.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#77
post #57

Earlier quoted context omitted.

This is the best review I have ever read on the Apple Vision Pro. Also, we should probably stop lying to ourselves, and finally admit what we have known in hour hearts for a little while now: Apple is not anymore what it used to be. Reading this makes it clear… Apple Vision Pro is the modern equivalent of John Sculley’s Apple Newton

Not sure this is really an Apple thing. Basically all the tech companies have released some VR or AR product that either flopped, or was downgraded to a niche industry product. Remember just a few years ago when Meta was trying to convince us that the metaverse was the future.

Part of Apple's strength is getting into the market at the right time when technology is ready and offering a streamlined, just works experience. Apple Vision Pro is nothing like that and that's why the previous commenter said it's not the usual Apple...

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#78
Yes, I do. I use it a ton when on the road, see [0] but I wasn't sure how much I'd use it at home.

Turns out that I'll typically be at my standing desk for some / most of the morning then move to the Vision Pro in another part of the apartment in the PM. I enjoy using the VP a lot, even after 8 months it still has a magical feel for me, but I also find that immersion is a great focus boost.

One recent app that sucked up a lot of "Vision Time" for me was Fly [1], which is basically Google Earth in the VP. Flying above 3D cities in particular is amazing and being able to dip into Street View to look around a location very cool.

Yup, it's heavy and not particularly comfortable, though I've long since grown accustomed to both, but if it broke I would likely buy another. It's that useful/enjoyable for me.

[0]: https://news.ycombinator.com/item?id=40663619

[1]: https://apps.apple.com/us/app/fly-explore-the-earth/id650196...

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#79
post #57

I feel like I would have been the ideal customer for it. I travel a lot and I'm a developer deep in the Apple ecosystem who is constantly wishing he had more screen real estate while bouncing between hotels and Airbnbs every few weeks. I bought it and tried it for two weeks and ended up returning it. It's really cool, but even aside from the issues with 1.0 like not being able to just pull up individual app windows f…

This is the best review I have ever read on the Apple Vision Pro. Also, we should probably stop lying to ourselves, and finally admit what we have known in hour hearts for a little while now: Apple is not anymore what it used to be. Reading this makes it clear… Apple Vision Pro is the modern equivalent of John Sculley’s Apple Newton

My take away from the GP was that it's not so much as an issue with Apple'version of VR but about the state of the technology itself. The hardware today is too bulky and difficult to use as a daily driver.

May be Google was on to something with their glasses and may be some version of electrochromic glass goggles that also works as a display is the answer.

I agree that Apple is not what it used to be. They normally don't go for still evolving tech and swoop in with a better product(and experience) only after the product's viability is established.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#80
post #15
post #2

I do on days when I work from home. I like to move around the house when I code so I’ll do a bit of work from a couch each day to spend time with the pets , and then I just take my laptop+headset to get a good large screen experience. I also watch movies+shows regularly on it but that’s on the order of 2-3h of use at a time.

Any difference in eye strain compared to pre-vision era?

No. The focal distance for most headsets is further than monitor distance so in theory it’s less strain on the eyes, but other lensing considerations put it at about equal
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