Ooh, I’ve been doing nothing but this for 30 years. There’s other good advice in this thread, but my main advice is to pay close attention to people. UX is just applied psychology. If you understand humans well enough then you can create good solutions for them. It’s not surprising — you won’t create a good cat toy if you don’t understand cats. 1. Keep learning how humans use software. This is rooted in our physiolog…
Ask HN: How did you increase your UX skills?
71–80 of 127 posts
Re: Ask HN: How did you increase your UX skills?
#72Re: Ask HN: How did you increase your UX skills?
#73In addition to what others have already mentioned, a lot can be learned from the old(!) Windows and OS X user interface design guidelines: https://docs.microsoft.com/en-us/windows/win32/uxguide/guide... https://apple.stackexchange.com/a/189487
Windows 8 broke everything and we still havent recovered. I blame mobile devices, as designers now try to offer a similar experience on mobile and desktop devices, which is a good thing, except it is almost impossible to do well.
I don't know much about the Apple ecosystem, I am sure it is great, but did they survive the mobile apocalypse and managed not to mess things up?
Re: Ask HN: How did you increase your UX skills?
#74Ooh, I’ve been doing nothing but this for 30 years. There’s other good advice in this thread, but my main advice is to pay close attention to people. UX is just applied psychology. If you understand humans well enough then you can create good solutions for them. It’s not surprising — you won’t create a good cat toy if you don’t understand cats. 1. Keep learning how humans use software. This is rooted in our physiolog…
Great context! Do you have any books you can recommend to become better at thinking/working in these ways?
“Mental Models” by Indi Young is good, one level deeper, mostly about humans. “About Face” by Alan Cooper is very thorough on the practitioner side, more of a college textbook, with lots of examples and pedagogy.
Re: Ask HN: How did you increase your UX skills?
#75Being a good UI designer is like being a good writer -- your job is to communicate all that your audience needs to know, without overwhelming, confusing, or distracting them. A balance needs to be struck. What, in any given moment, does the user need to know? How do you arrange that information so that it's clear? How do you present the different choices to proceed to the user? It really boils down to, if the user knows at a glance what the situation is and what they can do next, you'll be fine.
Re: Ask HN: How did you increase your UX skills?
#76Ooh, I’ve been doing nothing but this for 30 years. There’s other good advice in this thread, but my main advice is to pay close attention to people. UX is just applied psychology. If you understand humans well enough then you can create good solutions for them. It’s not surprising — you won’t create a good cat toy if you don’t understand cats. 1. Keep learning how humans use software. This is rooted in our physiolog…
There are days where I would (somewhat tongue in cheek) say that UX is more anthropology than psychology.
Re: Ask HN: How did you increase your UX skills?
#77Earlier quoted context omitted.
Great context! Do you have any books you can recommend to become better at thinking/working in these ways?
“The Design of Everyday Things” by Don Norman is excellent; he originally called it “The Psychology of Everyday Things,” but it kept getting misshelved. “Don’t Make Me Think” by Steve Krug is also very good. Neither of these is a specialist’s tome. “Mental Models” by Indi Young is good, one level deeper, mostly about humans. “About Face” by Alan Cooper is very thorough on the practitioner side, more of a college text…
Re: Ask HN: How did you increase your UX skills?
#78Re: Ask HN: How did you increase your UX skills?
#79Ooh, I’ve been doing nothing but this for 30 years. There’s other good advice in this thread, but my main advice is to pay close attention to people. UX is just applied psychology. If you understand humans well enough then you can create good solutions for them. It’s not surprising — you won’t create a good cat toy if you don’t understand cats. 1. Keep learning how humans use software. This is rooted in our physiolog…
I would like to add one point though. That it is important to use your own product. The worst UI is a buggy and slow UI. The set of potential bugs is way larger then what you can test for. If you use your own product you are way more likely to spot them, as well as experience first hand where slow response (or slow workflow for that matter [point 2]) is causing users pain.
Another one you should know is sometimes your users are wrong. You should still listen to them, but don’t implement blindly what they are asking for. If a user asks for a feature, ask your self: “Why do they want this feature, what is the problem this feature will solve? And can this problem be solved differently?”
Re: Ask HN: How did you increase your UX skills?
#80In addition to what others have already mentioned, a lot can be learned from the old(!) Windows and OS X user interface design guidelines: https://docs.microsoft.com/en-us/windows/win32/uxguide/guide... https://apple.stackexchange.com/a/189487
For me, Windows 7 is the peak in terms of UI/UX. It has been refined over many years, and it was close to perfect, so much that between later versions, nothing changed much. In Windows 7, changes were mostly cosmetic, taking advantage of modern graphics hardware and it was good. So it is certainly a good guide. Windows 8 broke everything and we still havent recovered. I blame mobile devices, as designers now try to o…
They didn’t. Flat design, invisible scrollbars, lower contrast, rounded corners, unintelligible monochrome vector icons, and other loss of affordances have found their way into macOS (and iOS of course). But at least the macOS UI does not try to be touch-compatible.