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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#71
I enjoy the general structure of Metroidvanias but most of them rely on combat mechanics for the micro-challenges in each room or boss. I like the exploration, backtracking, progression and unlocking previously inaccessible area.

But combat isn't the only mechanic that could be present there. There are examples like Ori and Toki where combat is de-emphasized in favor of movement/puzzles, but they're still 2D platformers.

I want to see a metroidvania game based on racing. I enjoy driving/racing games and would like to see those mechanics provide the micro-challenges for a metroidvania. Boss fights would be setpiece races, earning XP would be small things like a time trials, stunts, or precision driving. Unlocks like drifts, speed boosts, etc.

Re: Ask HN: What game do you wish existed?

#72

Something I've always wanted to play is a game multiplayer game (ideally firt or third person) where you and a small number of friends crew a space ship. Each person has their own role (navigator, weapons, pilot, etc) and you would fly through space and engage in combat. Star Trek: Bridge Crew comes closest to what I'm talking about. Imagine that but not VR (well, VR is cool for this, but I don't have a VR headset, s…

It exists! https://store.steampowered.com/app/252870/PULSAR_Lost_Colony...

Re: Ask HN: What game do you wish existed?

#73
A combination of first person shooter and real time strategy. There is a large map and balanced units on each side. Each round, a team commander is chosen randomly from each team. During play, the commander sees a bird’s eye view of the current battle and directs player objectives, waypoints, etc. while everyone else is playing COD-style first person (trying to take advantage of the intelligence and goal setting from the commander). “The game” is sustained over many rounds, teams taking and losing ground as individual battles are won and lost.

I haven’t thought deeply about how much RTS complexity would be appropriate - but you would want to keep the action symmetrical so nobody is ‘waiting’ around for decisions to be made.

Re: Ask HN: What game do you wish existed?

#74

Something I've always wanted to play is a game multiplayer game (ideally firt or third person) where you and a small number of friends crew a space ship. Each person has their own role (navigator, weapons, pilot, etc) and you would fly through space and engage in combat. Star Trek: Bridge Crew comes closest to what I'm talking about. Imagine that but not VR (well, VR is cool for this, but I don't have a VR headset, s…

Not exactly what you’re looking for but comes pretty close if you’re not familiar: http://www.loversinadangerousspacetime.com/

That being said I would love a more grown-up version of this with more than two players.

Re: Ask HN: What game do you wish existed?

#75

Something I've always wanted to play is a game multiplayer game (ideally firt or third person) where you and a small number of friends crew a space ship. Each person has their own role (navigator, weapons, pilot, etc) and you would fly through space and engage in combat. Star Trek: Bridge Crew comes closest to what I'm talking about. Imagine that but not VR (well, VR is cool for this, but I don't have a VR headset, s…

Last time I messed with it was years ago and it was somewhat buggy, but the concept is awesome: https://www.artemisspaceshipbridge.com/#/

Re: Ask HN: What game do you wish existed?

#76
Successor to Medieval: Total War with province by province moves. I dislike the micromanagement of individual armies and having to chase enemies across the map. If a game like this already exists I'm all ears.

Remake of Cyberpunk 2077

Re: Ask HN: What game do you wish existed?

#77
The masterfully crafted just-right roguelike. High emphasis on performance and readable graphics, and keyboard manipulation rather than mouse. But mouse interaction must also be well integrated for newer players to learn the ropes. Traditional DnD-esque setting, because it is palatable to everyone and very cherished by many. Time-based, not only in unoffical ladders but in mechanics. Play fast to win more, quick gambles and intuituve descisions about talent progression and gear choice. For example, perhaps a potion of rage lasts for two minutes of real time, though the game is turn based. Quests should be similar, fast completion meaning higher rewards. Difficulty should be such that a player "taking his time" would never win the game. Perhaps the world is about to end in 60 minutes, and you must become strong enough to finish the villain in his lair before this timer reaches its end. But losing is naturally not some terrible state of game that you should be ashamed of. Just like in chess, you just try another game, and if you got close to winning, then you certainly had great success in your game session.

The base game should actually be quite limited in scope, but if the idea takes off, additional levels and challenges (rather than gear and talents) will be added. Eventually a game like this should grown in depth only, adding nothing but intresting generators and randomized encounters, and enemies. Because otherwise you end up inflating good gear and talent progression, and there is only so many ways you can honestly make a +1 Weapon before it just becomes another +1 Weapon, but its green.

Re: Ask HN: What game do you wish existed?

#78
As a fan of the Stargate franchise, I'd like a game based on it. Actually I haven't even checked if there is one already, I will now.

The last spin-off, Stargate Universe, had a nice set up: you're in an old battered ship that you can't control, without even the most basic resources. So you should use the gate and the shuttles to bring materials, make repairs, solve riddles to gain access to ship steering, fight nasty aliens, etc.

Also the series had an open end a decade ago, so there's room for extension.

Re: Ask HN: What game do you wish existed?

#80
I want a sort of civilization-but-for-countries.

E.g. you are the newly elected president of Afghanistan/North Korea/Iraq/Other etc - now go rebuild infrastructure etc, set policies, see how the country develops as a result. E.g. do you invest in universal healthcare, or transport infrastructure? Is transport infra required while your country is still largely subsistence farming?. What about education - save money there and spend on natural resource extraction? How will that play out over decades and centuries?

It would be nice to have direct control over city-level layout etc - demolish this neighborhood for flood defences, put in railways, major roads etc linking different parts of your country (not sim city levels of simulation, more just at the major civil engineering level of that makes sense - happy for actual city population to grow organically as a result of major works).

Civ gets close, but it's too high-level and more focused on conquest. I want to zoom in and have more control over where major irrigation canals get built, where to best build a nuclear plant, where that bridge should go or which mountains to tunnel through for a railway etc. So instead of the grid being the entire planet, the grid would just be one country.

Edit: I am specifically interested in the "building" aspect (so think civ-style grid with units moving around doing things), and less so on simple a-vs-b decision game model you see in Democracy et al.

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