I'm selling my iphone app on it, which was just approved yesterday. "Control Time": itms://itunes.apple.com/us/app/control-time/id348796242?mt=8
Ask HN: What are you working on?
71–80 of 252 posts
Re: Ask HN: What are you working on?
#72I should have a private beta by the end of the month.
Re: Ask HN: What are you working on?
#73Hoping to open source this work later this year.
Re: Ask HN: What are you working on?
#74I'm working on a travel website: "Planning a vacation is hard. You know where you want to go. But what should you see once you're there? Which monuments, parks, cathedrals and museums should you visit when you're there? How do you get around? My website helps you plan your vacation by providing high quality itinerary suggestions, contributed by travelers like you." I hope to do a private release at the end of this mo…
Re: Ask HN: What are you working on?
#75Re: Ask HN: What are you working on?
#76In private beta now; looking to launch a public beta in the next few weeks. Some good feedback from beta testers so I'm excited :)
Re: Ask HN: What are you working on?
#77Re: Ask HN: What are you working on?
#78There's a bit more information and a long interrogation of the idea here: http://news.ycombinator.com/item?id=1028673
Still looking for a co-founder, so contact me at chris.chen@flixa.tv if you're interested!
Re: Ask HN: What are you working on?
#79I'm working on 0xCOFFEE, a compiler for a toy language implemented using Ruby, TreeTop and LLVM. http://github.com/meqif/0xCOFFEE It's quite fun, but I had to fork llvmruby (the ruby bindings for LLVM), since it lacked some things, like allowing access to part of the LLVM API and raising RuntimeErrors instead of segfaulting (especially because of some code mutations that heckle[1] generates). Currently, this is just…
Re: Ask HN: What are you working on?
#80Working on an general game playing artificial intelligence. Nothing grand, I just have a few ideas I'd like to test in real life. It can theoretically play any game, but it's interesting to see if it's actually feasible, since it's turning out to be quite a resource hog.