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Ask HN: What are you working on? (June 2026)

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Re: Ask HN: What are you working on? (June 2026)

#692

I've built tons of things but next to zero adoption. Its SUPER easy to build now, near impossible to get people to use your things. As long as you are getting value out of them... that is all that matters. At least that is what I tell myself. https://thepublictab.com/ https://tryfinn.ai/ https://travelerscodex.com/ https://github.com/govapi-rb https://chamomile-rb.github.io/ https://houseguessr.io/

well, half of them don't load. the other half just took forever to load.

remember, someone lands on your webpage, you have 5 seconds to impress them.

Re: Ask HN: What are you working on? (June 2026)

#693
I'm working on a durable ECS system, mostly for games, though generally useful. It's to exercise a storage engine I have been building with Git like properties.

Should be able to turn the computer off at the mains half way through, then restart and instantly carry on without any loading phase as if nothing had happened.

Well that's the dream.

Now the lower layers work I'm mapping out the actual ECS part and what the API will be like.

I'm quite enjoying it and it's a really fun challenge.

Re: Ask HN: What are you working on? (June 2026)

#694
Working on Artifacta (https://docs.artifacta.io/introduction)- durable artifact storage for the files AI agents produce across sessions.

The problem I kept hitting with agent workflows (especially cloud hosted agents) was that the artifacts they produced became really awkward to handle across different cloud sessions.

So I built Artifacta as the boring storage layer underneath. Agents store and retrieve artifacts via CLI, REST API, Python SDK, or an MCP server. Artifacts are grouped by session/agent metadata, deduped on identical content, and safe to retry (idempotency keys), making it easy to handle artifacts across different sessions.

Would love any feedback for those who run mutli-agent orchestration or if you deal with artifacts across different agents.

Re: Ask HN: What are you working on? (June 2026)

#695
I'm working on adding Sega 32X support to BlastEm [0], the Genesis/Mega Drive (as well as some related Sega systems these days) emulator. I've gotten most games working on this point, though still have some bugs to track down. Also want to increase timing accuracy (even if its not needed for games, it's helpful for homebrew development) and improve perfomance.

[0] https://www.retrodev.com/blastem/

Re: Ask HN: What are you working on? (June 2026)

#696
Working on https://kuberik.com

It's a CD tool for Kubernetes built on top of Flux and OpenKruise canary controller to bring a full end to end delivery on Kubernetes in a declarative way without the pipelines. Every stage of the delivery is just a composable component (health checks, smoke tests, schedules, environment promotions).

It's heavily inspired by https://aws.amazon.com/builders-library/automating-safe-hand... and Spinnaker.

Re: Ask HN: What are you working on? (June 2026)

#697
post #101

I continue to work on my city builder game Microlandia, launched here in HN ~6 months ago. I originally predicted a few dozen urbanism nerds would play it, but now almost 10,000 copies sold. I'm still a solo developer but now I collaborate with 2D, 3D and music artists. Which is good because the original art that I drew myself for the launch was horrible. I'm currently working on modeling energy, climate and new poli…

That's brilliant. And 10,000 copies! Woot, look at you go! Very well done and I think it looks great. It gives me hope. I'll go make it 10,001.
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