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Ask HN: What are you working on? (May 2026)

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Re: Ask HN: What are you working on? (May 2026)

#692

I've been working on cardcast.gg. It gives you the ability to play Magic: The Gathering with your friends remotely using a webcam. I got back into MTG back during the pandemic after a long hiatus and Spelltable is what brought me back. My playgroup lamented more features and something tailored to our needs, so curiosity got the better of me and here we are. :) I've never worked with computer vision before, but I went…

I had a similar idea, as alternatives were.. eh.

I also had an idea to get a ~12MP camera and set it up on an active game of MTG, just because standing up and having to read other people's deck was bothersome. My eyes are bad, and I end up not reading other people's cards because I feel weird hovering over them when reading.

I would then cast whatever is at the person's deck onto an app so I can manually read the cards. Since my phone is of a similar ratio as a playing card, I figured this might be a nice way to play.

Re: Ask HN: What are you working on? (May 2026)

#694
I'm working on a full blown terminal emulator called "terminal-use", or "tu" in short, for coding agents. It allows agents to operate fully fledged TUI applications including multiple windows, mouse control, etc. It can even self drive a NetHack session via Claude, if you want lol.

It's basically tmux for your coding agent, great for developing and debugging TUI applications as well, because now your agent has a closed feedback loop of applying changes and trying them out itself via tu.

https://github.com/flipbit03/terminal-use

Re: Ask HN: What are you working on? (May 2026)

#695

I’m continuing to work on my daily puzzle game Tiled Words! https://tiledwords.com Forbes just wrote an article about it which was a fun surprise! [1] It recently turned 6 months old which is wild to me. My wife and I have made a new puzzle every day for half a year! I wrote a blog post about this [2] I recently released user logins. That went well and a lot of people are using them. I also let you filter the backlog…

This is great :)

Re: Ask HN: What are you working on? (May 2026)

#697
I am also (second post) working on an "idle clicker" like TUI game called "cuqueclicker", where you click an ass instead of a cookie (yeah, it's inspired by Cookie Clicker)

https://github.com/flipbit03/cuqueclicker

Runs locally and has binaries for every platform that matters out there, including a WASM port that saves your save data to local storage

WASM Port here: https://flipbit03.github.io/cuqueclicker/

Try it out! It's a fun little idle game

Re: Ask HN: What are you working on? (May 2026)

#698
I'm working on Coderbase (https://coderba.se/), a platform for running technical interviews. It started with live interviews cuz that's what I know best, having run over 3,000 interviews in my career, but I made it easy af to run this yourself too. I initially pictured it as a tech-heavy product (and it is), but my second client is a large recruitment agency that's using it both for internal interviews (for recruiters) and external ones (for candidates they're presenting to clients).

I didn't set out to do this. After I got laid off in December, a client quickly fell in my lap: a small startup in the middle of a massive investment round that needed to hire 25 people immediately, with only a CTO available for interviews. I created their content and ran their interviews while building the software at the same time. It started as Google Meet + CoderPad + Calendly and gradually became an in-house system. Unlike Proton (lol), I'm not pretending I built my own video call solution from scratch, it's just an off-the-shelf 100ms integration.

The content is all versioned and structured, which makes it fast to iterate on and easy to reason about. We use major.minor versions and only bump the major for backwards-incompatible changes, or changes big enough that comparing interviews stops making sense. Otherwise, any combination of question versions inside an interview format is considered comparable if the major versions are identical.

The interview itself is highly structured: once you define a format from the content library and the various knobs you can adjust, you can schedule interviews and run them using our integrated "room" (video call + multiplayer code editor, both recorded, with transcripts and playback) and "rubric" (the tool the interviewer uses for content, scoring, and notes during the interview). Once you submit/publish the interview, a report is generated immediately. Example: https://coderba.se/sample

Two interesting AI bits:

- "AI linting": a way to benchmark interview questions by running a candidate model and an interviewer model against each other. The candidate closely follows a defined skills profile, then we compare actual vs expected performance. More here: https://coderba.se/blog/product-update-unit-testing-the-inte...

- "AI draft": once an interview ends, it takes ~30s for the video and transcript to become available. Then we use basically every relevant artifact from the interview, with a PII redaction pass first: questions, scoring, incomplete rubric, transcript, code editor history. We send that through our LLM gateway, currently mostly using DeepSeek because the quality/value is insane, though I may switch to Mistral to stay on the better side of privacy. It sends back recommended scoring + writeup, which we present as Cursor-like suggestions you can accept/reject/edit.

Re: Ask HN: What are you working on? (May 2026)

#699

We're working on Drawers ( https://drawers.computer ), a macOS app to give each of your projects its own dock, space, and windows. We integrate with macOS spaces to switch out a project-specific dock on each space, containing only the resources you need for that project. We made it possible to add granular resources instead of full apps to the dock (think specific slack channels instead of the whole slack app), to ke…

Incredibly clean website, refreshing to not see the default AI ui.

Re: Ask HN: What are you working on? (May 2026)

#700

I’m continuing to work on my daily puzzle game Tiled Words! https://tiledwords.com Forbes just wrote an article about it which was a fun surprise! [1] It recently turned 6 months old which is wild to me. My wife and I have made a new puzzle every day for half a year! I wrote a blog post about this [2] I recently released user logins. That went well and a lot of people are using them. I also let you filter the backlog…

Fantastic, the scrabble lover in me will enjoy this.
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