As a side project, I'm creating resources for learning Tamil, my parents' native language: https://akprasad.github.io/tamil/ It's been a lot of fun getting the basic tools going: transliterators, morphological generators and analyzers, and some other things on top. But the main goal is to improve fluency as quickly and efficiently as possible.
Ask HN: What are you working on? (April 2025)
691–700 of 1001 posts
Re: Ask HN: What are you working on? (April 2025)
#692A side project I started at the end of last year.
It's pretty clear that compute and energy are going to be two of the most important resources to track and manage in the coming decades. I'm trying to get a sense for prices and usage of compute and this project is my attempt to do that hopefully providing useful info to others as well.
Re: Ask HN: What are you working on? (April 2025)
#693Re: Ask HN: What are you working on? (April 2025)
#694It is a smaller part of a whole collection of addons I've been working on meant for helping with animating character assets from Daz Studio in Blender and then bringing the animation back into Daz Studio.
Eventually I want to have a zero effort way to get characters from Daz Studio into Unreal or Godot with FACS morphs, JCMs, etc. already setup.
Re: Ask HN: What are you working on? (April 2025)
#695It's something I've been thinking about for years, but kept avoiding because I knew it'd be a huge commitment and I figured surely someone else would do it eventually. But I decided to finally tackle it and learn some new skills. 40k has literally 1000s of special rules across all the armies, so it's been fun designing a highly modifiable architecture.
Re: Ask HN: What are you working on? (April 2025)
#696A series of pulpy short stories, sort of a Dark Americana / weird fiction thing. Noir, magic, existential dread, horror. Warming up for a novel in a completely different genre but I wanted to iron out some of my own shortcomings and stretch some muscles before I write yet another 100k words on a project I'm unhappy with.
Re: Ask HN: What are you working on? (April 2025)
#697It's a PHP application running in Symfony. All the CMS heavy lifting is done in the Bundle, and a minimal amount happens in the actual application side. I have worked hard on what is there, and still have a ton of work to go. Always could use the help.
Re: Ask HN: What are you working on? (April 2025)
#698Re: Ask HN: What are you working on? (April 2025)
#699A programming language for teenagers to learn to code by making multiplayer games. I've spent 3 years making the multiplayer completely automatic so you can just code it like a singleplayer game, then flick a switch and it just works. My hope is that teenagers will find it more engaging if they can play their games with their friends. A bit like a combination of Roblox and Scratch.
Currently trying to implement some region affinity so it doesn't just put everyone in the world in the same game. It's rollback netcode so the latency is very good even across continents, but it can't overcome the fact that the world is just too large.
Re: Ask HN: What are you working on? (April 2025)
#700https://marketplace.visualstudio.com/items?itemName=H337.c2p
I’m developing a VS Code and Cursor extension that helps developers quickly copy all code in a workspace to the clipboard for use with LLMs.
It also displays the token count for each file, as well as the total token count across the workspace.
By default, it ignores files listed in .gitignore, but this behavior can be customized in the extension settings, along with many other options.