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Ask HN: What are you working on (September 2024)?

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Re: Ask HN: What are you working on (September 2024)?

#691
Im currently developing a larger scale 3D printer. My goal is to convert parts of my old Ender-V3 into a new CoreXY frame that can print up to 512x512x256mm (for comparison the P1 series from Bambulabs has 256x256x256mm), while keeping the costs under 500 Euro.

A full BOM and Tutorial will be released FOSS if i manage to finish it.

Re: Ask HN: What are you working on (September 2024)?

#692
I'm building StartupLevels.com - a leaderboard for startups to get more exposure + a strong permanent 'do-follow' backlink.

I got several ways to bring a ton of traffic to my site, which other founders/startups can tap into!

It's one of those weird but easy tool discovery platform, but tell me what you think :)

Re: Ask HN: What are you working on (September 2024)?

#693

I've started writing a technical book about "how to develop a game boy emulator from scratch". :fingers_crossed: I'm using typst[1] for my writing journey. [1] https://typst.app/

Can you email me when you're done writing the book? Or at least document the development somewhere? Really interested to read this.

Re: Ask HN: What are you working on (September 2024)?

#694

I'm working on https://nuenki.app/ , a language learning tool. It teaches you a language while you procrastinate by inserting translations of appropriate-difficulty sentences into webpages as you browse HN etc. Currently trying to reduce costs by switching from using DeepL (high quality, low latency, high cost) everywhere to a hybrid that also uses Claude (high quality, high latency, low cost) for text that is far fr…

looks cool,it would be useful to have transliterations for non latin alphabet languages,or at least pinyin for Chinese, since learning characters is somewhat orthogonal to the words.

I'll put that on the todo list!

Would you typically have the pinyin above the Chinese characters (like Furigana) or show it separately?

Re: Ask HN: What are you working on (September 2024)?

#696
I'm working on https://www.ptrdns.net , a primary and secondary DNS hosting service built around the PowerDNS API.

The problems that are on my mind right now are 1. how to improve visibility on search engines and 2. how to add POPs on Anycast IPs to improve latency for resolvers without selling my right arm to obtain a /24.

Re: Ask HN: What are you working on (September 2024)?

#698

I'm working on https://www.ironcalc.com as a side project. A spreadsheet engine with an open source permissive license. I have high hopes for it but I'm still in early stages of the project.

nice one.. few 'tests': - probably menu with save/export is still under development - in FF when typing quickly - latest 'char' is not displayed, although 'sometimes' is there (and visible when hit ) ; in Safari behaves correctly; TorBrowser last 'char' not visible/nor there even after - when speaking about ing data - I am used to moving by 'arrows' keys to right/down.. - when speaking about 'jumps' over the blocks -…

Hi, many, many thanks!!! You are absolutely right, I need a prper QA person.

This is a one person band ATM. So it's not QA, its technical writing, it's marketing, dev ops, search for funding, design, you name it.

I am in conversations with a couple of professional folks I work with in the past to do proper QA.

Also, this is not a realesed product yet. I'm just working on it.

Re: Ask HN: What are you working on (September 2024)?

#699

I've been working on https://wut.dev in my spare time. It's essentially a simpler, read-only, AWS dashboard where everything is a filterable, searchable, exportable-to-CSV table, with some extra features like multi-region mode, saved notes, and a debugger for access denied errors. It uses the AWS SDK for JavaScript, so everything is run client-side from your browser. I'm not 100% sure what direction I'm taking it yet…

Cool. Thanks for sharing.

Re: Ask HN: What are you working on (September 2024)?

#700
I'm working on a Emscripten-ready fork of SFML that brings several key improvements:

- Modern OpenGL and first-class support for Emscripten4 - Easy to use drawable batching system - Enhanced API safety at compile-time - Flexible design approach over strict OOP principles - New audio API supporting multiple simultaneous devices - Built-in SFML::ImGui module - Remarkably fast compilation time & small run-time debug mode overhead

More info: https://vittorioromeo.info/index/blog/vrsfml.html

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