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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#691

- A low-brow, open world space sim. (Yes, I'm aware of Star Citizen, No Man's Sky, Elite and all the others, but hear me out): I would love to fly my cheap, derelict Lada Riva equivalent of a spaceship into a space station. No landing sequence or wrestling away of controls, I want to land on my own and I want to land shittily. As I touch down, garbage is stirred up and space rats scurry away from the landing site. I…

X4: Foundations, gets closest to this for me.

Re: Ask HN: What game do you wish existed?

#693
I’d like to see a game that explores radio direction finding (https://en.m.wikipedia.org/wiki/Direction_finding).

Maybe start simple with 2D maps - “your goal is to spot Russian ships within 100 miles of the US East Coast, where do you put some number of DF listening posts?”. Then maybe introduce topology - “how do you detect ships intruding in these Norwegian fjords, given the mountains of varying heights?”, etc.

Re: Ask HN: What game do you wish existed?

#694
I want a two-person local network game to play with my son (let's say 6-10yr age range). The game play should explicitly have a parent-player and kid-player with different difficulty of controls and types of actions. I think collaborative games will likely work better, but competitive might be fine too if it allows for different skill adjustments.

Just make the game fun for both of us, I'll play almost any genre (except violence).

Re: Ask HN: What game do you wish existed?

#695
post #504

I want to play a real-time strategy game with a limit to the number of actions per minute. Look, I'm an old man now. I can't compete on reaction speed against 13-year-olds micro-managing each unit to perfection. But I can macro. I can plan. I can strategize. I can do that better than those damn kids. I want everyone to have a pool of 5 orders, refilling itself by 1 order per (1 second? 3 seconds?). Orders can be to a…

Try Northgard.

It's an RTS but with very calm/slow pacing and is very forgiving if you don't want to zone into it like other fast paced rts games.

Re: Ask HN: What game do you wish existed?

#696

[Borrowers: The Game] You live as tiny mouse-sized humans existing with regular humans who should never know your presence as you occupy the walls and spaces in their home. Every day you must hunt for food, which involves collecting gear to traverse spaces (paperclip + string = grappling hook and rope, matchstick = torch, plastic bag = parachute) to reach places where food is stored (i.e. the kitchen - defended by th…

The idea reminds me to the game Sneaky Sasquatch (on Apple Arcade).

In that game you (a Sasquatch) has to steal food from campers, resolve some mysteries, play mini games, build your place, and go to work disguised as human.

Re: Ask HN: What game do you wish existed?

#697

I love factory simulation games (think Factorio, Satisfactory, Banished, DSP, ...) and one thing that I was always missing was a game with better simulation of raw material mining. Most simulation games have you just place a "mine" on a resource and that's it. I wanted to manage an open pit mine myself. Have excavators that mine ore and trucks move it for processing, but as they do, the shape of the terrain changes,…

Oxygen not Included is sorta kinda like this. It's a 2D, from the side colony management game where you have to survive on an asteroid. You have to manage oxygen production, get rid of carbon dioxide and other unbreathable gasses, find water, grow food, keep your base from getting too hot (or too cold) because thermodynamics is a thing in this game.

Mining is just "go mine here" but your colonists can only hold a certain amount of materials so retrieving mined materials can take a while, especially if you're mining far away from your base. Plus you have to worry about the materials being hot, or being affected by germs. You can technically mine out the entire asteroid, but I've never gotten close to that because something always goes wrong and everyone dies. There's only a limited amount of resources after all.

Re: Ask HN: What game do you wish existed?

#698
A squad-based instanced dungeoneering game, halfway between World of Warcraft dungeonering and Heroes of the Storm, but with community-contributed dungeons and dungeon progressions.

Specifically, I'd like people to be able to use something like the StarCraft map editor to design and build whole complexes and progressions of dungeons through which they and others can play (and potentially compete).

Ideally, the classes themselves could be customized/buildable.

Re: Ask HN: What game do you wish existed?

#699

A full-featured open-world RPG that can be casually played in 2-3 hour sessions once or twice a week. I love this game format (Skyrim, BotW, WoW) etc but they're all best played very consistently for many hours at a time. I simply don't have that time anymore. Something that will remind you where you left off (what you were doing, where you were going), controls/mechanisms that aren't overly complicated (nothing wors…

Something that will remind you where you left off (what you were doing, where you were going)

So... Skyrim’s quest log? A huge list of every quest you’ve encountered in the game so far, with the ability to pick one to be highlighted on the map and radar. Boot it up for the first time in a while and you can immediately see what Past You was officially working on. Pretty much every big sprawling open-world game has one of these, with a zillion text snippets to describe every possible stage of what’s happened so far in every quest, and what you need to do next.

Add a handful of generalized user-defined quests like “I am gathering (list of resources/items) so I can (make this thing/exploit this bug/do this quest a particular way)”, or maybe just an in-game notepad with some text completion assistance, and that probably covers any possible “where did I leave off”.

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