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Ask HN: What are you working on?

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Re: Ask HN: What are you working on?

#691

I'm working on a utility to archive and organize old data that I want to keep forever, but I don't want cluttering up my local hard drives and Dropbox account. The initial goals of the project are: * Design for cold data only. Stuff that is done changing and won't be accessed regularly if at all: completed projects, annual financial records, RAW image files organized by month, etc. * Store items in flat collections,…

FWIW I've often thought of building a cold storage cloud for this type of stuff. Basically the same functionality of [api, web gui, etc] that everyone has except, files need to be requested and may take some time to become hot/available to the user. It's really just because I think it's silly that the only reason I pay $100+/year to my provider is because I have some archived videos/photos that put me over their free limit. I never touch those files but don't want get rid of them either (I realize I could store myself but them I'm the one responsible if they get lost :))

Re: Ask HN: What are you working on?

#692
I'm working on Journal Prompts, get constant prompts delivered to your inbox, to help you make the journaling habit stick!

https://sendfox.com/journal-prompts

I'm still in validation step, wanted to know if people are interested in such service before I jump in to development.

Honestly I just wanted to dive into development and dealing with code, but if I want a proper product I need to validate it first and I need to deal with people and make them top priority rather than my personal interest in coding :)

Re: Ask HN: What are you working on?

#694
https://witc.theoi.de/

A realtime multiplayer game to play with your friends. You will see an interactive map and a city name. You click on the map where you think the city is. When the time is over, the game will show you where the city really is and what the other players in the room thought where the city is.

Re: Ask HN: What are you working on?

#695

I’m building some projects to slow the internet down. 1. A less addictive Hacker News ( https://hackerdaily.io ) 2. A brief overview of yesterday’s world events ( https://abriefhistoryofyesterday.com )

Love it! I've been looking for minimalist sites to browse everyday.

Re: Ask HN: What are you working on?

#698
Building an open source file uploader: https://uppy.io that allows you to pick files from Dropbox, OneDrive and friends, without hitting your mobile device, saving your battery and data plan. It’s also faster when servers in datacenters do the heavy lifting. Also supports cropping, webcam, etc.

Re: Ask HN: What are you working on?

#699
A one-stop shop trading toolkit to empower retail traders. I see so many traders lose shit ton of money just because they have no idea when it's NOT the time to buy. Been working on a platform to use AI to suggest users decent entry exit points. It's not totally automated but that's the point - use AI and humans together!

https://tradytics.com/

Re: Ask HN: What are you working on?

#700
Procedural GL JS: a mobile-first 3D mapping engine with emphasis on user experience. Live demo here: https://felixpalmer.github.io/procedural-gl-js/

After 7 years of working on closed source products in this space, I open-sourced the library last December. People have already started building cool projects with it, like air quality sensor visualizations or enhanced travel blogs.

Some key features

- Novel GPU powered level-of-detail system gives butter-smooth rendering, including on mobile - Stream in standard raster imagery tiles. Supports map tiles from a variety of providers - Easily include elevation data. Global 3D data integration via nasadem.XYZ - Powerful overlay capabilities. Draw crisp markers and lines - Well-thought-out API, complex applications can be built without needing to deal with 3D concepts - Great UX and intuitive controls, mouse-based on desktop & touch-based on mobile - Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping

Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/

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