I'm working on a utility to archive and organize old data that I want to keep forever, but I don't want cluttering up my local hard drives and Dropbox account. The initial goals of the project are: * Design for cold data only. Stuff that is done changing and won't be accessed regularly if at all: completed projects, annual financial records, RAW image files organized by month, etc. * Store items in flat collections,…
Ask HN: What are you working on?
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Re: Ask HN: What are you working on?
#692https://sendfox.com/journal-prompts
I'm still in validation step, wanted to know if people are interested in such service before I jump in to development.
Honestly I just wanted to dive into development and dealing with code, but if I want a proper product I need to validate it first and I need to deal with people and make them top priority rather than my personal interest in coding :)
Re: Ask HN: What are you working on?
#693It's working out really great. Don't wish me luck so, WE ALREADY HAVE IT ALL.
Thanks for asking.
Re: Ask HN: What are you working on?
#694A realtime multiplayer game to play with your friends. You will see an interactive map and a city name. You click on the map where you think the city is. When the time is over, the game will show you where the city really is and what the other players in the room thought where the city is.
Re: Ask HN: What are you working on?
#695I’m building some projects to slow the internet down. 1. A less addictive Hacker News ( https://hackerdaily.io ) 2. A brief overview of yesterday’s world events ( https://abriefhistoryofyesterday.com )
Re: Ask HN: What are you working on?
#696Re: Ask HN: What are you working on?
#697Uses Java, Picocli and compiles to a GraalVM native binary.
Re: Ask HN: What are you working on?
#698Re: Ask HN: What are you working on?
#699Re: Ask HN: What are you working on?
#700After 7 years of working on closed source products in this space, I open-sourced the library last December. People have already started building cool projects with it, like air quality sensor visualizations or enhanced travel blogs.
Some key features
- Novel GPU powered level-of-detail system gives butter-smooth rendering, including on mobile - Stream in standard raster imagery tiles. Supports map tiles from a variety of providers - Easily include elevation data. Global 3D data integration via nasadem.XYZ - Powerful overlay capabilities. Draw crisp markers and lines - Well-thought-out API, complex applications can be built without needing to deal with 3D concepts - Great UX and intuitive controls, mouse-based on desktop & touch-based on mobile - Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping
Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/