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Ask HN: What Are You Working On? (April 2026)

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Re: Ask HN: What Are You Working On? (April 2026)

#681
Greetings!

I've been working on something in the vein of GTRPGs for a little over a year now. It has been a passion project, but I'm starting to come around on showing it to people.

I am a big fan of Telltale style narrative games. I think Baldur's Gate 3 was the biggest revelation of this for me. Taking that branching dialogue and freedom of choice, and tacking it on to a fun combat system was just everything.

When text based GTRPGs started popping up, I found it hard to connect with them stylistically. I found that I needed the multimodal stimulus of visuals and audio. This led me to start building something, and it ended up being somewhat of a cross between a Telltale game, a Visual novel, and a TTRPG.

Orpheus (https://orpheus.gg) is a fully on-the-fly generated tabletop simulator, with graphics, audio (TTS), and the freedom you can usually only find at a real TTRPG table. That means you can play a sci-fi, fantasy, or even a modern setting in your campaign. The assets are made for you as needed.

Getting the harness right so the AI GM can stay coherent and organized has been the biggest challenge. It took a lot of iterations to get it to a point where it could understand the scenes it was building as the player changed them.

I've built it to be played with either a keyboard or a gamepad so you can play from your couch. You can switch between them as you feel like it. There is a 3D tabletop for combat, full character sheets, dice rolling, lore tracking. I want it to be dense.

Re: Ask HN: What Are You Working On? (April 2026)

#684
Hello, I'm building https://chargeradius.com, a web app to help drivers find nearby EV chargers quickly and open directions instantly.

The idea came from wanting something simpler than a map-heavy charging experience when you already know roughly where you are and just want nearby options fast.

It’s built with a Tesla integration, though the core charger lookup and directions can also be used without it.

Still early, but live and iterating.

Re: Ask HN: What Are You Working On? (April 2026)

#685
I'm building a native music player in C++ for playing music I bought. I know there's Doppler for macOS but I want different ways of curating and interacting with my library (annotating tracks, custom tags instead of a simple enum for describing genres, advanced tag editing, bulk and transactional/undoable library operations...)

Also, now that code is cheap(ish), I'm implementing UI with a thin-layer of 2D draw commands that can be easily ported (CoreGraphics, Direct2D, Pango, whatever), which is by large the most painful part of it all.

Focus is reliability, UI responsiveness and resource usage, which is why I ditched electron even though it seems to be the only sensible option today for non-ugly, cross-platform GUI.

Re: Ask HN: What Are You Working On? (April 2026)

#686
A self-hosted WhatsApp router for fleets of OpenClaws, called waclaw. It lets you host many OpenClaw instances behind a single WhatsApp Business account, acting as a "proxy" that routes the inbound messages to the OpenClaw instance associated to that phone number.

Really nice and simple stack: Bun + SQLite.

https://github.com/onfabric/waclaw

Re: Ask HN: What Are You Working On? (April 2026)

#687
https://ktext.dev/

Every time you launch a new Claude Code session it will need context for the codebase. Rather than letting it spend a bunch of tokens looking around and discovering it, why not provide it with a compact, high quality version?

Ktext has two parts: a CONTEXT.yaml which adheres to a JSON Schema, and the ktext CLI that helps create, validate, and export it.

Was going to launch later this week, and the site needs some tweaks, but the tool is ready.

Give it a shot!

Re: Ask HN: What Are You Working On? (April 2026)

#689
A WebAssembly plugin system for my Wayland compositor: https://github.com/miracle-wm-org/miracle-wm

The idea is that you'll be able to program window management, animation, configuration and more from WebAssembly plugins that are built with Rust. I've been wanting something like this for a while now in Wayland, especially something that skirts around the need for a heavy scripting language. I'm hoping to have a stable release of it by mid year.

I'm in the process of recreating the Niri window manager in Miracle: https://github.com/miracle-wm-org/miri-plugin

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