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Ask HN: What Are You Working On? (March 2026)

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Re: Ask HN: What Are You Working On? (March 2026)

#681

My wife and I continue to work on Uruky, a EU-based Kagi alternative [1]. Since last month we got deals with a couple more search providers but we’re still waiting for EUSP/STAAN to provide us with an API key (we have progressed through a few more forms and signatures and legal stuff, though). We’ve continued to get some paid customers and have exited beta last week, given everyone seemed to be quite satisfied and th…

Would a family plan possible?

Re: Ask HN: What Are You Working On? (March 2026)

#683
the main thing ive been hacking on recently is what i consider to be the first next gen llm harness, ive a demonstrator that implements like 40percent of what ive pretty complete specs for on top of mono pi. theres some pretty big differences in overall reasoning and reliability when i run most useful sota frontier models with all my pieces. early users have reported the models actually are more cozy, reliable and have a teeny bit more reasoning capacity

Re: Ask HN: What Are You Working On? (March 2026)

#684
I'm currently marketing https://geomapping.qcw.ai

What it does: every location in your article/blog becomes clickable/hoverable and spawns an interactive pop-up map, with zero manual work on the author.

You add it to your articles with a single tag.

Our value proposition is: higher engagement and on-page time, fewer readers wander off to look up places and never come back.

As to the nitty-gritty: place names are disambiguated using wiki and we match coordinates from google places; LLMs are used in multiple spots. The js code is lightweight and framework-free.

Our current target population are bloggers of any extraction, plus we've started exploring the professional publishing world - reach out if interested!

Re: Ask HN: What Are You Working On? (March 2026)

#685
post #675

I already posted in this thread, but then I remembered a few months ago I had posted about my ISP + web host project. [1] Since then, I configured all the hardware (switches, router, server, bastion host, etc), put it in a real colo, and am doing BGP with one upstream (with a second upstream and some peers on the way). This means I'm officially part of the internet! E.g. https://bgp.tools/as/55078 I'm just working on…

How did you receive your ipv4 /24 subnet?

Re: Ask HN: What Are You Working On? (March 2026)

#686

Since subreddits related to identifying AI images/videos got very popular, my wife started to send me cute AI generated videos, older family members can't distinguish AI videos at all, I've decided to code a weekend side project to train their Spidey sense for AI content. https://IsThisAI.lol The content is hand picked from tiktok, Instagram, Facebook, Reddit and other AI generating platforms. Honestly I don't know w…

What does the "this one is controversial" label mean? Does it just mean the voters are split or does it mean its not known whether or not the image/video is actually AI-generated?

Re: Ask HN: What Are You Working On? (March 2026)

#687
I'm building a small CAD tool for makers called dēlo.

I started it because I wanted a CAD I would actually enjoy using myself. The idea is a simpler, assembly-first workflow instead of a full engineering CAD.

It’s still very early and rough, but I recently got the first real loop working: model → export STL/STEP → slicer → 3D print.

The goal is something between Tinkercad and the big CAD tools - simple, local-first, and not locked behind subscriptions or cloud accounts.

Re: Ask HN: What Are You Working On? (March 2026)

#689
I just released an update to a command line utility that inspects PATH environment variable. It's in Python, switched to uv from poetry, added new color scheme with rich and made some change to the logic how symlinks are processed.

https://github.com/epogrebnyak/justpath

Also wrote a small clone in Rust, just to try the language: https://github.com/epogrebnyak/justpath.rs

So far Python is easier for me, but I transferred some code organisation ideas from Rust to Python.

Extra benefit of Rust is that you can get a runnable binary, in Python, well there is a lot you are installing even for a simple utility.

Someone made a PR on brew installer for the Python utility, but it seems fully claude code and I'm not sure it is the best way to package brew.

Re: Ask HN: What Are You Working On? (March 2026)

#690
I’m working on uvmap.ai A browser tool for editing 3D model textures directly from the model view instead of bouncing between a UV map, an image editor, and an AI tool. You load a glTF, click the part you want to change, it uses SAM3 to mask that region, then sends it to Nano Banana and puts the result back onto the texture. Still early, but the goal is to make texture iteration much less tedious.

Soon here: https://github.com/RefactorHQ/UVMapAI

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