Resident physician in NYC, not yet called as backup on the front lines. From comfort of home at this point refreshing my knowledge of ventilator settings. Also in spare moments have been considering similarities and differences between operating scheduling algorithms like multilevel feedback queues etc and heuristics used in crisis management, especially when there are both technical tasks like patient emergencies an…
Ask HN: What projects are you working on now?
681–690 of 1001 posts
Re: Ask HN: What projects are you working on now?
#682Re: Ask HN: What projects are you working on now?
#683I am still working on my business which was started during the GFC back in 2008. My business isn't important, but what is important is what you do over the next coming months. During the GFC, I was a contract programmer and was let go in November. In Australia I figured nobody was going to hire in December, January is basically a write off, and could possibly find work in February. Now I had 3 months up my sleeve. I…
Re: Ask HN: What projects are you working on now?
#684I'm on a self-imposed sabbatical i.e. graduate school so I'm able to do quick context switching between the following things (no specific orders): 1. FINALLY, reading, chewing and digesting LISP. I can see the 'magical' prowess in it- but still not fully there. 2. Formalizing and standardizing an algorithm for one-shot learning using 'old-school' machine learning techniques that is freaking light-weight. Performs wel…
Re: Ask HN: What projects are you working on now?
#685Re: Ask HN: What projects are you working on now?
#686Still early phases, so keeping it Android only for now, but I have been using Flutter so looking forward to expanding to iOS once I have the design flow and enough parity with the website.
Re: Ask HN: What projects are you working on now?
#687Re: Ask HN: What projects are you working on now?
#688I've just finished off (within the last hour) my version of Asteroids, which I started with enthusiasm two or three years back, then did very little after getting the basics of the game working: https://arcade.ly/games/asteroids/ Now I've finally added all the stuff I wanted to (black holes, satellites, power-ups) so it's time to pick up another project I started a long time ago and haven't really done much on: my ve…
The graphics, music, and fluid motion are awesome.
But, I cannot stand the controls. I play games like this laying down in bed at night, which automatically disqualifies this, due to its use of my phone’s orientation. Also, the modal disconnect between throttle and direction controls (one orientation and the other button press) is too much to tie to muscle memory.
If you added an “old fashioned mode” with a dynamic joy stick (appears where ever I put my thumb within one bottom quarter of the screen) for direction and throttle (touch to engage and drag a small amount in any direction to turn and go that way), that’d fix the issue. NOVA 3 for iPhone got this 100% right. Then, a small section on the other bottom corner could house a few small buttons to engage hyperspace, etc. Just let the user pick right or left handed.