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Ask HN: What are you working on? (June 2026)

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Re: Ask HN: What are you working on? (June 2026)

#661
I've started on another daily challenge.

After working a bunch on logic puzzle Ruly [0] which is now in a steady state and visited daily by a small group of users, I've begun a new puzzle based on the relative positions of cities, towns, landmarks, and points of interest in my native Yorkshire (likely to be followed by other territories).

I'm experimenting with different ways of using Openstreetmap data to make something that tests local knowledge in novel and interesting ways. Working title: Where the Heck? An initial prototype will be ready soon.

[0] https://playruly.com

Re: Ask HN: What are you working on? (June 2026)

#663
Been working on an application to replace the app i got from when i had a personal trainer. I wanted to be able to edit my own and my wifes workouts, nutrition etc without being locked in and buying more sessions.

So last 1.5 years i slowly built a web admin + ios app that has all the same functionality but with the concept of coaching yourself or others. Got some interest from coworkers and friends so trying to make it into a saas and launch after summer.

https://www.strengthara.com/

Re: Ask HN: What are you working on? (June 2026)

#666
I am working on devlens.io , It automatically maps your codebase dependencies and drops precise structural insights directly into your GitHub PRs. No hallucinations, just hard context.

It is an open-source project and I will introduce soon its mcp/cli counterpart so that graphical context and sumaries can be given to LLMs/Agents directly through the mcp integration.

https://github.com/devlensio/devlensOSS https://devlens.io

Re: Ask HN: What are you working on? (June 2026)

#668
I am working on my project swarmy, making data analysis of Starcraft 2 replays easily available for gamers/casters, all in rust, using nom to parse replay binaries and map data, exporting to apache arrow snapshots to analyze with polars, managing the data flow via tauri, exposing the aggregations/controls via leptos, using rerun to navigate replay timeline, bevy to deep dive through the maps and provide "geo" stats, this weekend started playing with bevy skein to manage assets/materials via blender.
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