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Ask HN: What game do you wish existed?

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661–670 of 1001 posts

Re: Ask HN: What game do you wish existed?

#661

[Borrowers: The Game] You live as tiny mouse-sized humans existing with regular humans who should never know your presence as you occupy the walls and spaces in their home. Every day you must hunt for food, which involves collecting gear to traverse spaces (paperclip + string = grappling hook and rope, matchstick = torch, plastic bag = parachute) to reach places where food is stored (i.e. the kitchen - defended by th…

YES PLZ!

I loved reading the Borrowers books as a kid and would play tf out of this game haha

Re: Ask HN: What game do you wish existed?

#662

- A low-brow, open world space sim. (Yes, I'm aware of Star Citizen, No Man's Sky, Elite and all the others, but hear me out): I would love to fly my cheap, derelict Lada Riva equivalent of a spaceship into a space station. No landing sequence or wrestling away of controls, I want to land on my own and I want to land shittily. As I touch down, garbage is stirred up and space rats scurry away from the landing site. I…

Sounds like Space Quest but with modern game play.

Re: Ask HN: What game do you wish existed?

#663
I love horror games and I love dungeon crawlers. If I ever made a videogame, which is becoming less and less likely, it would be a procedurally generated mansion that was something like Betrayal at House on the Hill meets Slay the Spire.

You'd have some main antagonist haunting the mansion that you want to defeat, accessible in one of the rooms you need to discover. All throughout the mansion are artifacts that can make you stronger at defeating the boss, but picking up these artifacts usually triggers some haunting mechanic that makes general traversal through the mansion more difficult. One might turn the inanimate statues scattered throughout the mansion into active enemies. One might trigger a slenderman-type stalker mechanic. One might cause the mansion to start collapsing on itself, so each room starts losing floor tiles in ways that make some of them no longer traversible. One might rerandomize the layout of the mansion.

It becomes a balance of collecting enough powerful items to be able to defeat the boss, but not so many that the environment becomes too hostile to reach the boss at all, causing you to succumb to the mansion.

Then add a few other mechanics like events that autotrigger when you enter a room so it becomes not in your best interest to explore the entire mansion before you start collecting items.

Re: Ask HN: What game do you wish existed?

#665

Something I've always wanted to play is a game multiplayer game (ideally firt or third person) where you and a small number of friends crew a space ship. Each person has their own role (navigator, weapons, pilot, etc) and you would fly through space and engage in combat. Star Trek: Bridge Crew comes closest to what I'm talking about. Imagine that but not VR (well, VR is cool for this, but I don't have a VR headset, s…

I had this idea a while ago, and it just never materialized:

- Every player can use their tablets or phones, and as many as they'd like

- Each device can be assigned with different controls

    - Wasn't sure if this would be decided before the game starts or if some player could control it, or if anyone can just add in controls as needed

 - The game plays only on the ship bridge, there would be no first-person anything

 - One device acts as the viewer screen
Scenarios would be things like escorting a ship through hostile space, delivering cargo, peace treaties, or search and destroy. One thing I wanted is the game to favour fun over realism. Like a player could go rogue and navigate the ship anywhere they wanted, or start firing on a friendly ship. Controls should be easy, like navigation could be as easy as scanning for nearby locations and then picking it, letting the computer plot a course.

I liked the idea of players all hanging out in a living room, connect the "viewer" player to a TV, and just have fun. Some scenarios and situations would involve teamwork, like having an engineer reroute power from navigation (ie nav has to slow down to make power available) to weapons for more powerful shots.

I thought it would be fun to build, but I just didn't have the time to develop it myself.

Re: Ask HN: What game do you wish existed?

#666

- A low-brow, open world space sim. (Yes, I'm aware of Star Citizen, No Man's Sky, Elite and all the others, but hear me out): I would love to fly my cheap, derelict Lada Riva equivalent of a spaceship into a space station. No landing sequence or wrestling away of controls, I want to land on my own and I want to land shittily. As I touch down, garbage is stirred up and space rats scurry away from the landing site. I…

reminds me of battlestar gallactica and landing without clamps

Re: Ask HN: What game do you wish existed?

#667
I've been dying for a cyber punk or Sci fi loot based ARPG. All the ones that exist are some flavor of fantasy with the exception of Borderlands and Destiny, but those are FPSs and I prefer the Diablo/Path of Exile approach.

I keep thinking about a mech based ARPG where you can attach different components to your mech that grant different passive/active abilities. Maybe different mech styles that have different passive abilities, but, in the spirit of Path of Exile, the components you equip are not limited by class.

I'm just tired of all ARPGs doing Gothic fantasy horror type stuff when there's so many unexplored options that could revitalize the genre. Give me lightsabers instead of swords, guns instead of bows, and drones instead of totems. Let me fight in cities and spaceships instead of villages and castles. There's just so much you can do with Sci fi.

Re: Ask HN: What game do you wish existed?

#668

I want a persistent 2D space game. It has two modes of play. Mode 1: You create an account and are given a small ship. You and your dinky ship fly around the universe making trades and doing missions. There are pirates and you tend to get exploded a lot and flying around is tricky because the planets have gravity. You trade and get rich and buy bigger ships. Then you become even more rich and start buying automated s…

I feel like you might've heard of ‘Space Rangers’ (just ‘2d space trading with pirates’ does rather hint at it), but if not—it's about a third to a half of what you described, plus some other stuff on top. IDK if they ever made it multiplayer, though—maybe in the Steam release.

Re: Ask HN: What game do you wish existed?

#669
A long, long, long, time ago I had a conversation with a Unix consultant at my Dad's business; his hobby was flying stunt planes with a twist: each plane had a 100 yard long ribbon tied to the tail; the winner was the pilot who landed with the longest tail.

This would be a terrific non-violent flight combat game; you could imagine with modern graphics and even VR it could be very satisfying.

Further, the consultant lost his license for a couple of years when he evaded an opponent by illegally flying under a highway overpass and a passer-by reported his plane's ID to the FAA; that could be a mechanic itself, extra risky maneuvers that had a chance of some big negative effect.

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