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Ask HN: What Are You Working On? (June 2025)

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651–660 of 1001 posts

Re: Ask HN: What Are You Working On? (June 2025)

#651
Working on an manga comic creator called manga me: www.manga-me.me

What's different about it is that we've figured out character consistency with AI generated images, as well as text legibility. Most AI models don't do small text very well, and don't do consistent characters. We've tried to fix that.

Re: Ask HN: What Are You Working On? (June 2025)

#652
Working on a free teleradiology platform: https://globalrad.cloud/.

There are lots of clinics around the world with X-ray machines but no way to easily share the images or radiologists to read them. I’ve gotten the price for reading an X-ray to under $1 and piloting with hospitals in East Africa.

Re: Ask HN: What Are You Working On? (June 2025)

#654
Been working on a small team exploring what the intersection of coaching, employee engagement, and AI looks like. (https://engage.myemmaai.com/)

Most employee engagement software is just placation for HR. When it's common that the lowest scoring question on feedback cycles is "I believe that action will be taken based on the results of this feedback," there's something fundamentally broken with how companies handle feedback, and how the tools their given enable them to react to it.

Our end goal is to help leaders and managers identify problems with trust and communication within a team. The reality is, 90% of the time, the problem lies with the leadership itself. We're trying to provide both the tools to diagnose what the problems are, and frameworks for managers to fix them.

Re: Ask HN: What Are You Working On? (June 2025)

#656
Just built a last-mile logistics management solution to replace a SaaS solution for a delivery company I used to be involved with.

Handles everything from real-time driver tracking, public order tracking links, finding suitable drivers for orders, batch push notifications for automatic order assignment, etc.

Backend: Feathers.JS, Postgres + TimescaleDB & PostGIS, BullMQ, Valhalla (for multi-stop route optimization although most of our deliveries are on-demand)

Frontend: SvelteKit

Mobile App (Android only for now): React Native/Expo, Zustand, Expo push notifications, and two custom native modules for secure token storage and efficient real-time GPS tracking. The tracking was probably the toughest to get right to find the best balance between battery/data efficiency and more frequent updates.

Been testing it for a couple weeks and as of last week, that company moved their operations over to it with 50+ drivers and thousands of orders processed through it so far (in a country with pretty unreliable connectivity/infrastructure).

I built it initially as a favor but open to other applications for it.

Re: Ask HN: What Are You Working On? (June 2025)

#657
My wife and I recently started sharing our passion for cooking at https://soulfulsabor.com. Got WordPress set up to get things running and focus on the cooking and photos. Wordpress turned out to be hyper complex for my taste and needs plugins for a lot of things, so I'm starting to develop my own static site for specifically for food blogs, not wanting to turn it into a product but just to add simplicity to our own workflow. The cooking side of the project is really fulfilling after a long day in the computer, it feels great to do something tangible with quick results. Got a bunch of bread recipes to upload soon.

Re: Ask HN: What Are You Working On? (June 2025)

#658
post #637

Currently a one-man side project: https://laboratory.love Last year PlasticList discovered that 86% of food products they tested contain plastic chemicals—including 100% of baby food tested. The EU just lowered their "safe" BPA limit by 20,000x. Meanwhile, the FDA allows levels 100x higher than what Europe considers safe. This seemed like a solvable problem. Laboratory.love lets you crowdfund independent testing of s…

Really cool, definitely donating to a few products!

Re: Ask HN: What Are You Working On? (June 2025)

#659

I made the same little Roguelike game with Raylib in Odin, C3, and FreeBASIC over the last few weeks. [0] [1] [2] I started on a Zig one and nope'd right on out of that after a few hours of fighting the compiler. I'm currently working on porting a bunch of my Rust mini-games to other languages. [3] [0] https://github.com/Syn-Nine/odin-mini-games/tree/main/2d-gam... [1] https://github.com/Syn-Nine/c3-mini-games/tree/m…

why were you not satisfied with rust for game programming?
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