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Ask HN: What are you working on (August 2024)?

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641–650 of 1001 posts

Re: Ask HN: What are you working on (August 2024)?

#641
Bungee is our audio stretching library. It can change music tempo and pitch effortlessly in real time on all common devices and browsers.

Bungee is unique in its quality, performance and controllability. Every media player, DAW, video editor should use something like Bungee for smooth scrubbing and audio slomo.

Try it with one click: https://bungee.parabolaresearch.com/bungee-web-demo

So far we have several licensees of the Pro edition with more on the way.

Re: Ask HN: What are you working on (August 2024)?

#642
Currently working solo on the MVP of https://web2ebook.com/.

It's a tool to scratch my own itch, which is converting all kinds of web content into ebooks and send them to my ereader.

Currently focusing on web pages/Atom/RSS feeds but I may extend it later e.g. into transcribing videos + extracting image highlights.

Feedback/ideas are already appreciated. :)

Re: Ask HN: What are you working on (August 2024)?

#643
Working on my lisp interpreter and freestanding programming system. I've more or less finished my ELF patcher and am working on the loader/linker that will form the basis of the foreign function interface of the language. This also laid down the ground work for working with binary structures from within lisp.

I'm also studying electronics and trying to learn circuit and PCB design. I want to buy an uconsole and make boards for it. I contacted the uconsole's power management IC manufacturer and they actually sent me some GPLv2 Linux drivers! I intend to clean it up and port the features to the existing kernel driver so I can upstream it.

Re: Ask HN: What are you working on (August 2024)?

#644
Working on a new PaaS called Molnett (https://molnett.com/). Trying to replicate the development productivity you might have at larger tech companies like Google, Spotify and more.

Kind of struggling to wrap my mind around how we can avoid having EBS-style network disks as part of our product offering. We are convinced that it's a operational nightmare to maintain and it's better to provide other tools to achieve the same results. For example, instead of running Postgres on EBS or local disks, we use Neon to run it on top of S3!

Re: Ask HN: What are you working on (August 2024)?

#645
I built a simple teleprompter web app to help record talking head videos with the front camera of my MacBook this week.

Link: https://camprompter.app

The insight is that if you read text from a tiny enough box right below the front camera on the MacBook, it appears as if you're talking to the camera.

Boom! Easy Eye Contact With Camera.

I scrunched up the Notion app and placed it as well as I could in the safe area to test it out for a couple of videos, but then I just wrote a web app because it seemed like the next logical step.

Once you paste the script and hit play... you can only see the text in the safe area so your eyes don't wander.

Fire up PhotoBooth and try it out!

PS: Press F for fullscreen.

Re: Ask HN: What are you working on (August 2024)?

#649
I'm working on a library and accompanying notebooks to process secondary school exam results (UK). My father has been doing this for years for his trust and has a fantastic spreadsheet that spits out loads of data for each school.

I've recently taken a new job working closely with some data scientists so wanted to skill up a little. So far I've got an elixir library which can calculate Attainment 8 and Progress 8. They're formulas provided by the DfE to understand individual student progress, and the schools ability to progress students.

It's just a bit of fun, and is letting me experiment with some of the various elixir data libraries and livebook. At the end of it, his trust is going to plug in some anonymous data and see if they can get more insights than this mega spreadsheet.

It's also nice to be doing a side project which isn't aimed at being a business.

Re: Ask HN: What are you working on (August 2024)?

#650
Currently working on game development in Godot. We're making Dice'n Goblins, a dungeon-crawler RPG inspired by classics like Etrian Odissey and Wizardry VII, with a cartoon aesthetic similar to Paper Mario. The twist is that you have to collect and use dice to beat the monsters that crawl inside the dungeon.

A demo should be available very soon, meanwhile you can wishlist it on Steam: https://store.steampowered.com/app/2945950/Dice_n_Goblins/

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