End goal is to have many reference examples when I start to make the game I want to make.
Ask HN: What are you working on? (May 2025)
631–640 of 1001 posts
Re: Ask HN: What are you working on? (May 2025)
#632I am writing a newsletter, https://www.clientserver.dev . It started with the writing prompt “what if someone tried to make Money Stuff for software engineering?” My time is constrained since I have a kid, and I’m still iterating on the format a bit. But I recently crossed 250 subscribers and have made the Hacker News front page twice in the 6 months I have been running the newsletter, so I feel like I’m on the right…
Re: Ask HN: What are you working on? (May 2025)
#633Re: Ask HN: What are you working on? (May 2025)
#634https://periplus.app A website for open-ended learning with LLMs. Something like a personalized, generative Wikipedia. Has generated courses, documents, quizzes and flashcards. Each document links to more documents, which are all stored in a graph you grow over time. Currently using the graph for topic suggestions, though I've also been playing around with steering document generation with it as well.
This is amazing. I tried to build something like this about a year ago and didn't get very far. How much time did this take and how big are your AI bills? Feature suggestion: fact checking the contents of a flash card with perplexity
API costs are roughly == subscription costs for power users (slightly more) since it uses Sonnet in most places, but I have credits to burn right now :)
> fact checking the contents of a flash card with perplexity
Will see what I can do! Main issue is that search grounding can be a bit expensive...
Re: Ask HN: What are you working on? (May 2025)
#635Re: Ask HN: What are you working on? (May 2025)
#636https://periplus.app A website for open-ended learning with LLMs. Something like a personalized, generative Wikipedia. Has generated courses, documents, quizzes and flashcards. Each document links to more documents, which are all stored in a graph you grow over time. Currently using the graph for topic suggestions, though I've also been playing around with steering document generation with it as well.
I’m intrigued and made a note to check this out, but I just wanted to say that I love this design! It’s gorgeous. Is this a template or did you hire a designer or design it yourself?
Re: Ask HN: What are you working on? (May 2025)
#637Nothing useful, like always. A non-computer project for the next week or so.
> Any new ideas that you're thinking about?
A few, but I'll never do them. It would be cool to offer free hosting services to projects (in lieu of places like Github and Fandom, and in the spirit of Miraheze) but in the current legal environment, feels like I'd be risking my life.
Re: Ask HN: What are you working on? (May 2025)
#638Link: https://github.com/kanishka-linux/inquisitive
I've been working on this on and off since last couple of months to consolidate all of my digital knowledge-base like notes/links/pdf etc with the help of LLM/RAG. It is fully self-hosted with very minimal setup instructions - which should be easily installable by anyone on their local machine.
UI is very bare minimal. It still has some rough edges when it comes to the UI part, but usable. I've been regularly using it since sometime, and it works well (atleast for my use case) when it comes to searching and organizing personal knowledge-base.
Feel free to try it!
Re: Ask HN: What are you working on? (May 2025)
#639https://sublevelgames.github.io/blogs/2025-05-24-armor-games... I analyzed 7 years of Armorgames.com data (999 games) to understand web gaming market trends. Key findings that might interest fellow developers: User standards are rising: Average ratings dropped from 7.02 (2018) to 6.45 (2025), but the percentage of high-quality games (8.5+ rating) actually increased from 12.3% to 14.7%. This suggests quality polarizat…
I'm not sure the take away for the first point that user standards are rising is correct. Could that also be the number of people making games is increasing? I say this because more highly rated games and a trending down of the average (more slop) could explain that as well. I think the idea that standards are rising would hold constant the number of games.
Re: Ask HN: What are you working on? (May 2025)
#640I've been trying to put the finishing touches on my daily word game Omiword ( https://www.omiword.com/ ), but I've been waylaid by Stripe because they decided that a simple daily word game is a "restricted business," and they shut down my account.[1] Now I need to figure out an alternate payment handler, or just give up on my modest monetization plan where players can pay a small one-time fee to unlock all of the arc…