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Ask HN: What are you working on? (June 2026)

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Re: Ask HN: What are you working on? (June 2026)

#622
1. been using sudoku.com's app for a while and have some reservations with it, and a few new ideas that i wanted to try, so building a new sodoku app. this is in its earliest stages. Have a prototype to test ideas i want to build in.

2. Continuing work on Standly, a standing desk app for iOS and Mac (https://apps.apple.com/us/app/standly-standing-desk-timer/id...). I just grossed $1000 total on the app and get few customer feedbacks a week which is very exciting.

3. Almost finalized the first episode of my labor economics youtube channel, hand animated by a team of amazing artists. Looking to build it into a sustaining channel.

4. Building a server-driven UI framework at work with Go and OpenAPI on server side, swift and kotlin on client side.

Re: Ask HN: What are you working on? (June 2026)

#625

I have been going regularly to the Edinburgh Festival Fringe and their app is always terrible. Connectivity is very spotty since the city is swarmed with way more people than usual and the older buildings can kill your signal. So I've been working on https://fringeflypost.com/ , an event tracker with maps, search and filter, scheduling, and sharing with friends that's offline first. It syncs down a locally stored sql…

Looks excellent and the offline caching likely very useful for those in a rush when they turn up at the wrong venue and need to hot foot it elsewhere. Any chance of some attribution on the map?

Re: Ask HN: What are you working on? (June 2026)

#626
post #172

Two months ago I went full time on my indie game after just under a year and a half of part time work. I’ve been prototyping in Godot for about 6 years now, and finally had a game that my business partner and I were really interested in and felt matched the current market desires. It’s cozy world builder, drawing inspiration for Sim City, Rollercoaster Tycoon, The Sims, with an aesthetic influence of Stardew Valley,…

Interesting project! The zoom-out revealing a much larger map was really cool after having spent time in the zoomed in view without suspecting there was much more to see around! One thing I'm curious about in these kind of sandbox games is the emerging behaviors we could see and that I feel can bring a lot of life to virtual worlds. Do you already know what platforms you will be targeting?
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