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Ask HN: What are you working on? (May 2026)

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621–630 of 1001 posts

Re: Ask HN: What are you working on? (May 2026)

#621
Exploring use cases of world models. I know its a rather vague term, I'm primarily interested in generative models that can create new 3D scenes, in formats such as gaussian splats. Just finishing writing up my PhD thesis (3D modelling of industrial assets) at the moment, so hoping to get more into it soon. If anyone has any thoughts about this space, I'd love to chat!

Re: Ask HN: What are you working on? (May 2026)

#622

We're working on Drawers ( https://drawers.computer ), a macOS app to give each of your projects its own dock, space, and windows. We integrate with macOS spaces to switch out a project-specific dock on each space, containing only the resources you need for that project. We made it possible to add granular resources instead of full apps to the dock (think specific slack channels instead of the whole slack app), to ke…

Super cool, I'm not on mac so I can't try. But I work on something similar for niri on linux. Trying to keep my projects separate.

One additional level I see appearing are the worktress when having multiple AI agents run in paralell. So while they belong to the same project, each worktree has theire own ide + browser etc.

Re: Ask HN: What are you working on? (May 2026)

#624

I am finally getting close to my vision of `write once run everywhere with SwiftUI`. The idea is to create a drop-in replacement called OmniUI which will have different renderer backends (I currently have TUI w/ notcurses and Adwaita/GTK working) s/import SwiftUI/import OmniUI/ As long as you aren't using Apple platform specific libraries like Vision, you should be good for the most part. I am going to make my Gopher…

Do you have a repo you can share? I'm curious to see.

Re: Ask HN: What are you working on? (May 2026)

#625
Way to stay connected with a family abroad.

I migrated to another country and it's hard to talk with parents, my sister and grandmas as much as I did when I was back home. We tried making weekly calls to talk and play games but someone could never make it. I got an idea to create a small chat, share a simple topic every morning and then let everyone take a picture of the object. For example, recently we had "Garden" which made my grandma in the countryside go outside and take a picture of her growing strawberries. Today is "Anything halal" and I hope this will make another (Muslim) grandma in the chat happier :-)

At first, all topics were made up by me. Then, I made it possible for others to suggest topics via a simple bot. I showed this chat to friends and they got excited and wanted to try the same so I upgraded the bot to support multiple chats. Since November 2025, it's hosted 11 chats and if you're interested, you can try it too.

It's free and won't be abandoned tomorrow because I personally use it.

https://t.me/CreateRotiBomBot

Re: Ask HN: What are you working on? (May 2026)

#626
I recently released my first Steam game, a little physics soccer game about scoring great goals: https://store.steampowered.com/app/3802120/Put_One_In_for_Jo.... It's not successful, but I'm very happy with how it came out, and I learned a lot.

I've been using and tuning a tool I built myself to help me lower my LDL and ApoB: https://www.heartroutine.com/. I still don't like how the daily check-in system works (it's still too dumb) but it's keeping me consistent for now.

In a few days I'll start running playtests of my combat prototype for my next game, Today I Will Destroy You, some kind of SNES Zelda and Sekiro inspired combat adventure.

Periodically thinking about what the future of helping small teams build software will look like and keeping my personal site up to date: https://piinecone.com/.

Re: Ask HN: What are you working on? (May 2026)

#627
I am currently building a powerful TUI database client (that supports Turso as well) as I grew fed up with heavy db clients that take gigabytes of ram when rendering data that is text. It's also very convenient since you can launch it with a saved connection from any terminal anywhere.

It's still early in 0.1v at https://github.com/okira-e/TUIQL but already supports everything day-to-day that you would need.

Re: Ask HN: What are you working on? (May 2026)

#628

We're working on Drawers ( https://drawers.computer ), a macOS app to give each of your projects its own dock, space, and windows. We integrate with macOS spaces to switch out a project-specific dock on each space, containing only the resources you need for that project. We made it possible to add granular resources instead of full apps to the dock (think specific slack channels instead of the whole slack app), to ke…

I've always wanted something like this. I will be testing this out!

Re: Ask HN: What are you working on? (May 2026)

#629

We're working on Drawers ( https://drawers.computer ), a macOS app to give each of your projects its own dock, space, and windows. We integrate with macOS spaces to switch out a project-specific dock on each space, containing only the resources you need for that project. We made it possible to add granular resources instead of full apps to the dock (think specific slack channels instead of the whole slack app), to ke…

This is really neat. Is there a way to handle the one app, with one window, being used for multiple tasks?

For example, I have Codex running doing two things at once, and I wish I could have two windows in two spaces (two projects.) Slack has multiple channels.

Both these aren't native macOS apps but I wonder if you can use the macOS tabbing support to at least get this for well-coded native apps?

Re: Ask HN: What are you working on? (May 2026)

#630
Started some playtests for our game with my brother (I mean we don't REALLY have testers yet, we need a bit more work first because right now it's lacking 1 or 2 core elements of the fun / gameplay loop): https://srdnvntrz.itch.io/runz

also created and got our steam page validated: https://store.steampowered.com/app/4704420/runz/

We've been moving fast, it's our second project and we hope to deliver something people find fun and appealing, at least for our friends !

We suck at marketing though (such is the game dev burden), but we're having fun and learning stuff, which is what it's all about I guess.

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