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Ask HN: What Are You Working On? (Nov 2025)

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Re: Ask HN: What Are You Working On? (Nov 2025)

#621
Working on new backend for Mercury framework. Mercury makes it easy to serve Python notebooks as web apps. You dont need to know HTML, CSS, JS to build beautiful looking web app from Python notebook. I'm writing new backend to support ipywidgets, anywidgets in Mercury. https://github.com/mljar/mercury

Re: Ask HN: What Are You Working On? (Nov 2025)

#622
Working on a low cost, miniature Bluetooth tracker. The inspiration was my parents keep losing (forget) their spectacles in the house. I wanted to build something that is very easy and simple to use and it was important to keep it small. SO the form factor is something like an airtag but 10x smaller which can be just stuck on to the spectacles and forget that it exists. Next step, obviously is to build a simple app that shows the location of this tracker with a range based on the Bluetooth signal strength.

Re: Ask HN: What Are You Working On? (Nov 2025)

#624
Recently launched an AI cafe ordering app https://www.hellocafe.ai using chat and voice.

We wanted to make concept for an app using all local models for chat (llama 3.1 8B) and voice (whisper). Deployed using kubernetes and easily scalable not to mention fully open source!

Re: Ask HN: What Are You Working On? (Nov 2025)

#626
20 years and counting, working on https://next-episode.net (it's a TV/Movies tracking website and community).

I've dedicated this week to some maintenance tasks that are long overdue (mainly modernization of the code and the database), kinda delaying the inevitable (which is to work on harder tasks in my todo - like adding features to the mobile apps).

Re: Ask HN: What Are You Working On? (Nov 2025)

#629
Creativity and game development clubs for kids:

https://breaka.club/blog/why-were-building-clubs-for-kids

Basically, I'm building tooling and providing these to community run clubs that help turn kids from consumers into creators. I'm focusing on game development initially, but have plans to expand into other areas of creativity.

We're using Godot + GodotJS (which I'm a maintainer of): https://breaka.club/blog/godots-most-powerful-scripting-lang...

I've much experience building software for creators. I'm a (core) developer of Tabletop Simulator. I worked at a now defunct startup which allowed people to create and distribute their own interactive fiction stories using partner third-party IPs.

I have a background in EdTech. I used to be Head of Engineering at Ender, where we ran custom Minecraft servers for kids: https://joinender.com/ and prior to that I was Head of Engineering at Prequel / Beta Camp, where we ran courses that helped teenagers learn about entrepreneurship: https://www.beta.camp/. During peak COVID I also ran a social emotion development book subscription service with my wife, a primary school teacher.

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