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Ask HN: What Are You Working On? (April 2026)

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601–610 of 1001 posts

Re: Ask HN: What Are You Working On? (April 2026)

#601
Koji, a AI Backend Orchestration/Managment/Proxy layer: https://github.com/danielcherubini/koji

I've been running models on my homelab for a bit now, but none of the available options out there was what I wanted. I wanted something that I could command from the CLI, API, or Web, so have an agent go in and do work remotely via SSH or myself via a web interface.

I wanted the ability to know if models have been updated, and if backends (llama.cpp, ik_llama.cpp) have been updated, see what those updates are and choose to update. Also wanted the ability to switch betwen versions of those, so if I felt like there was a regression, or performance issue, I could roll back.

I've also published plugins for OpenCode and Pi so that model discovery is automatic too.

I'm building this mostly for me, as usual.

Re: Ask HN: What Are You Working On? (April 2026)

#602
I have come to believe that in the near future, software development is going to become a common skill, like driving. I myself have been vibe coding so many tiny apps/scripts/cron jobs that resolve tiny inconveniences in my life and the biggest pain point for me right now is making these available to my multiple devices over the internet.

To resolve this, I am currently fleshing out the idea for a "shared hosting" for vibe coded programs - something like a cross between an old school LAMP stack shared host and a parse like library for capabilities like push notifications.

It's all very half baked in my head at the moment - with the biggest problem being a safe way to deploy remote code without pawning the server, but this is a problem shared hosts have dealt with and I am sure I will eventually figure out a way.

The end goal is to be able to have people tell their AI agent of choice to "make their app deployable" on our platform - and the agent will adapt it to our library methods and deploy automatically. Once done folks will be able to access their programs from any internet connected device.

Re: Ask HN: What Are You Working On? (April 2026)

#604
Apikulture. A small, fast alternative to Postman/Insomnia that doesn't upload your data to the cloud.

Written in C++ and Slint, it was also a testbed of slint as an UI framework. Having used wxWidgets in the past, and Qt recently, it is certainly a different thing. I just wish there was a native C++ alternative to slint.

I need to integrate the CI to produce binaries, but you can compile it yourself for now.

Re: Ask HN: What Are You Working On? (April 2026)

#605

I'm building Tela ( https://github.com/paulmooreparks/tela ), a self-hosted relay that tunnels TCP services through encrypted WireGuard connections. The key difference from Tailscale and similar tools is that it requires no TUN adapter, no root access, and no admin privileges on either end. It runs entirely in userspace. My initial motivation was wanting to RDP and SSH into my home workstation from a locked-down corp…

Now add an Android client and exit node support and it will completely replace Tailscale for me. :)

Re: Ask HN: What Are You Working On? (April 2026)

#606
I've been building small games on and off over the last decade, started taking it a bit more seriously over the last 3 months and I've started building a specific game that I'm slowly building out

It's a top down ARPG called Mechstain where the player creates and pilots voxel based mechs

Instead of traditional gear, your mech has a physical voxel footprint that you the player have to fit weapons and components inside

Your job is to manage space, power and mass, what you can fit and power directly becomes your stats and abilities, essentially a bin packing problem

Basically take Diablo 2 and remix it with Kerbal Space Program, still fleshing out the various systems, but I'm really enjoying the process of slowly designing systems, iterating on it and fleshing it out

It's quite fun taking thoughts I've been noodling on for years and trying to figure out if they synergise with what I'm looking at and do they provide interesting player decisions

Recently onboarded a 3d artist and it's really making things look a lot better

If anyone has experience lighting + vfx in this sort of game, I'd love to talk to them, still trying to figure that out =)

Re: Ask HN: What Are You Working On? (April 2026)

#608
Aeolus, a Python library to provide a unified interface for air quality data from sources around the world: https://github.com/southlondonscientific/aeolus

Air quality data is now very widely available, but managing access to multiple networks is a massive task (lots of shonky APIs out there - the EEA has a csv endpoint that actually returns a .zip with mimetype "text/html", just to give you a flavour). Integrating new APIs could be a full-time job, but it's something AI can do very well given a pattern.

This is really for me as I build out my company working on turning air quality data into actionable information, but it's open source and freely available.

Re: Ask HN: What Are You Working On? (April 2026)

#610
Last month I released my first Steam game, an occasionally frustrating game about scoring great goals: https://store.steampowered.com/app/3802120/Put_One_In_for_Jo....

I built HeartRoutine to help me lower my LDL and ApoB. I recently started beta testing it on some friends, too, to see if anyone other than myself would find it helpful: https://www.heartroutine.com/.

I've started building the combat prototype for my next game, Today I Will Destroy You, inspired by my love of going-on-an-adventure-with-a-sword games and Sekiro-style combat.

I've committed to keeping my personal website up to date: https://piinecone.com/.

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