Live data from Hacker News

Ask HN: What Are You Working On? (March 2026)

news.ycombinator.com

601–610 of 1001 posts

Re: Ask HN: What Are You Working On? (March 2026)

#602
I'm most excited about reducing friction for digital payments of APIs and resources in the agentic commerce world.

I think the first step is standardizing HTTP 402 using traditional, familiar payment rails like Stripe, then we can move to things like on-chain or other rails later.

I am building https://stripe402.com to try to make it dead simple for those building APIs/resources to get paid per request through stripe without user's needing to sign up for accounts, get API keys, any of that normal painful workflow required today.

Check it out and feedback welcome!

Re: Ask HN: What Are You Working On? (March 2026)

#604

My wife and I continue to work on Uruky, a EU-based Kagi alternative [1]. Since last month we got deals with a couple more search providers but we’re still waiting for EUSP/STAAN to provide us with an API key (we have progressed through a few more forms and signatures and legal stuff, though). We’ve continued to get some paid customers and have exited beta last week, given everyone seemed to be quite satisfied and th…

I know Kagi is using Yandex (Russian search engine), that's why I am no longer using it.

Is Uruky using Yandex?

Re: Ask HN: What Are You Working On? (March 2026)

#605

I’ve been building Adversa [1], a tool that monitors competitor websites and explains what actually changed. Most monitoring tools alert every time anything changes. That usually ends up being navigation tweaks or small copy edits. After a while the alerts just get ignored. Adversa focuses on meaningful updates instead. It detects changes across competitor pages and uses AI to summarise what changed and why it might…

I would have loved this when I worked in commercial real estate. Monitoring competition may have hooked me but I think there's another layer to monitoring clients.

Re: Ask HN: What Are You Working On? (March 2026)

#606

Im building https://trypixie.com to legally employ my 7 year old child, save on taxes and contribute to her Roth IRA. Im also building https://www.keepfiled.com , a microsaas to save emails (or email attachments) to google drive I almost forgot, I also built https://statphone.com - One emergency number that rings your whole family and breaks through DND. I love building. I built all these for myself. unfortunately I…

Can you clarify how Statphone deals with the problem of random spam calls hitting the number by chance and ringing everyone? I assume that’s how most spam operates these days, just brute force on number permutations. I love the idea!

Re: Ask HN: What Are You Working On? (March 2026)

#607
I'm developing a system that uses graph differentials to understand what has changed between library versions and upgrades the target system without breaking things. [0]

Because source isn’t always available, it scans the bytecode of an application and the new library, building a full graph of each component in Neo4j to determine what breaking changes impact the target application. This is then translated into tickets and prompts to drive an LLM to make the appropriate changes.

Handling library upgrades is rarely interesting and just adds to our overall technical debt, so it has been nice to automate it away so that we can focus on features and functionality. It supports Java and .Net currently and we’re actively adding support for other languages.

[0] https://codelogic.com/

Re: Ask HN: What Are You Working On? (March 2026)

#608
Still on time. It is almost two months now and this is such a deep subject and there are so many little tricky bits that I wonder if I will be able to complete the thing but there is still (slow) progress. I never suspected the amount of hard work that goes into building something that is stable at the nano second scale. But I'm becoming more appreciative every day ;)

Re: Ask HN: What Are You Working On? (March 2026)

#609
post #59

I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…

I get a lot of "UFO: Enemy Unknown" vibe from the art.
Post reply on HN