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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#601

I love factory simulation games (think Factorio, Satisfactory, Banished, DSP, ...) and one thing that I was always missing was a game with better simulation of raw material mining. Most simulation games have you just place a "mine" on a resource and that's it. I wanted to manage an open pit mine myself. Have excavators that mine ore and trucks move it for processing, but as they do, the shape of the terrain changes,…

This looks very cool! Will give it a try soon :D

Re: Ask HN: What game do you wish existed?

#602
Different economic policy simulators. I'd like to see realistic behavior of businesses, people, and markets as a result of different policies. I want it to be a "game" because I want it to provide story-driven insights into people and businesses as the policies impact them.

Re: Ask HN: What game do you wish existed?

#603
Descent 2/3 but modern graphics. I came across dxrebirth and was pretty stoked. Spent an hour mapping keys a game pad just to find that multiplayer games were possible but seemingly impossible to get people to join. Granted, I only spent an hour or two before giving up..

I know that some games might fit this description, but I’m not committed enough to play a game that requires me to work my way up a social ladder or play the markets to stand a chance. ..looking at you, EVE online

Re: Ask HN: What game do you wish existed?

#605
I know the "neural plasticity" genre turned out to be bunk, but I intuitively believe you can make video games that make you smarter. dual N-back training is a simple form. I think if you did research on what actually made you smarter you could make fun interesting games that actually made you smarter.

Re: Ask HN: What game do you wish existed?

#606
I've been thinking about simulations of public infrastructure.

For example, a game where you manage the international ingress at an airport. You design the queuing patterns, decide how many booths to staff, what to ask the travelers. You're rated on speed, cost, and so on. Think Papers, please, but instead of working one booth you're managing the whole airport, or maybe all airports across the country.

Or managing a post office. Again, you'd have multiple conflicting goals, and you have to navigate many tradeoffs.

The problem would be striking a balance between an accurate simulation and something that's not excruciatingly boring to play.

Re: Ask HN: What game do you wish existed?

#607
I wanted a game that was massively multiplayer and combination RTS / FPS.

Would have 2 teams, of 100s of persons on each side. There'd be a general for each side who would oversee a tactical map and give orders to units. But these units are the rest of the team members, so each engagement on the map is being fought real-time by real people!

So Rise of Nations for the general and Battlefield 1942 for the troops...

Re: Ask HN: What game do you wish existed?

#608
Starcraft 2.

Only partially joking. The story continuation was such a letdown I personally consider it not-yet-made.

That's probably not what you wanted, but in slightly similar vein, the indie title "Unepic" had a very neat collection of mechanics and skills which were largely left untapped due to what seems to have been the developer failing in patience/endurance in the second half. One of those features was a quite extensive ability to put things on keybindings. Which brings me to my only suggestion which might actually be on topic:

What if you were to put a lot of effort into making the interface easy to customize, deeply, preferably live. Then you'd push the players to use it, possibly creating something of a game mechanism in coping with disparate tasks in the process. Also encourage publishing and forking. I'm not sure it even matters much whether it's a global defense simulator, platformer or sim (and indeed, why not all of them and more), but I'd be very interested to see what it evolves into.

Re: Ask HN: What game do you wish existed?

#609

1 - High quality RTS (think Warcraft 3, SC2, C&C, Dune 2) but with the ability to have maybe 100 - 200 people playing. 2 - Updated subspace - it was the level of competition and community that made that game amazing in the 90s. 3 - Civilization like civ 1 but updated with newer graphics/tech tree also the ability to be much more complex but only if you want to. Best part of the game imho was the exploration, simple b…

w.r.t. (4.) it sounds like you may be better off with an FPS 'sim' type game over arena shooters etc. These suggestions may not be your thing though but I thought I'd post them anyway:

If you like your FPS games with a side of inventory management and googling around for wiki hints, have a look at Escape from Tarkov. I'd suggest watching a bunch of Pestily's content (his The Raid series on youtube) to figure out if the game is for you. IMO it rewards experience over reflexes - but may be a different kind of 'experience' from what you are interested in. Lots to learn about map layouts, ammo types, etc.

Also have a look at the new Arma game (called Arma Reforger), seems like it could be (or become, with updates) interesting.

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