Ask HN: What Are You Working On? (March 2026)
61–70 of 1001 posts
Re: Ask HN: What Are You Working On? (March 2026)
#62Also working on a language for embedded bare-metal devices with built-in cooperative multitasking.
A lot of embedded projects introduce an RTOS and then end up inheriting the complexity that comes with it. The idea here is to keep the mental model simple: every `[]` block runs independently and automatically yields after each logical line of code.
There is also an event/messaging system:
- Blocks can be triggered by events: `[>event params ...]`
- Blocks can wait for events internally
- Events can also be injected from interrupts
This makes it easy to model embedded systems as independent state machines while still monitoring device state.
Right now it’s mostly an interpreter written in Rust, but it can also emit C code. I’m still experimenting with syntax.
Example:
module WaterTank {
type Direction = UP|DOWN
let direction = UP
let current = 0
[>open_valve direction |> direction]
[>update level |> current]
[
for 0..30 |> iteration {
when direction {
UP -> !update level=current + 1 |> min(100)
DOWN -> !update level=current - 1 |> max(0)
} ~
%'{iteration} {current}'
}
]
[>update level |> when {
0..10 -> %'shallow'
11..15 -> %'good'
16.. -> %'too much!' then !open_valve direction=DOWN
}
]
}Re: Ask HN: What Are You Working On? (March 2026)
#63It has gained a little traction in Reddit and grateful for the several paying users currently giving me lots of feedback. One of the features is that you get to import your own font using any otf, ttf files. App is 100% native too written in SwiftUI, AppKit and UIKit.
I just wanted my own interpretation of an RSS Reader app, I have been a heavy user of both Reeder and NNW but the interface is just the same and I got bored a lot.
Re: Ask HN: What Are You Working On? (March 2026)
#64It is based on 20+ years of experience maintaining a similar system in Perl.
It's on Hex.pm already, looking for people to test and comment!
As Codex would say:
Selecto is an open-source SQL query builder for Elixir that helps you generate complex queries from clean, domain-based configs. It supports advanced joins, CTEs, subqueries, and analytics-friendly patterns, with companion packages for LiveView interfaces (selecto_components) and code generation (selecto_mix). If your app is data-heavy, Selecto gives you SQL-level power without brittle hand-written query strings.
Re: Ask HN: What Are You Working On? (March 2026)
#65- No sign-up, works entirely in-browser
- Live PDF preview + instant PDF download
- Flexible Tax Support: VAT, GST, Sales Tax, and custom tax formats with automatic calculations
- Shareable invoice links
- Multi-language (10+) and 120+ currencies
- Multiple templates (incl. Stripe-style)
- Mobile-friendly
- QR Code Support: Add payment QR codes with any invoice-related information (payment links, UPI, contact details, custom data)
- Multi-Page PDFs: Seamless multi-page support with automatic pagination and page breaks
GitHub: https://github.com/VladSez/easy-invoice-pdf
Would love feedback, contributions, or ideas for other templates/features.
PS: e-invoice support is wip
Re: Ask HN: What Are You Working On? (March 2026)
#66Re: Ask HN: What Are You Working On? (March 2026)
#67I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…
Did you roll your own engine, I know Godot has issues scaling past a certain number of simulations.
Re: Ask HN: What Are You Working On? (March 2026)
#68Over the last year I've been hacking on Table Slayer [0] a web tool for projecting DnD maps on purpose built TV-in-table setups. Right now I'm working on making hardware that supports large format touch displays.
Since I also play boardgames, this past month I threw together Counter Slayer [1], which helps you generate STLs for box game inserts.
Both projects are open source and available on GitHub. I've had fun building software for hobbies that are mostly tactile.
Re: Ask HN: What Are You Working On? (March 2026)
#69It incorporates also complaints from a static analyzer for Python and Javascript that detects 90+ vibe slop anti-patterns using mostly ASTs, and in some cases AST + small language models. The complaints give the local class and methods a sense of how much pain they are in, so I give the code a sense of its own emotional state.
I also build data flow schematics of the entire system so I can visualize the project as a wire diagram, which is very helpful to quickly see what is going on.
Re: Ask HN: What Are You Working On? (March 2026)
#70Vibe-coded a YouTrack CLI tool in https://github.com/keithn/yt Also working on a language for embedded bare-metal devices with built-in cooperative multitasking. A lot of embedded projects introduce an RTOS and then end up inheriting the complexity that comes with it. The idea here is to keep the mental model simple: every `[]` block runs independently and automatically yields after each logical line of code. There i…