I am refitting a 44-foot sailboat, repowering it with an electric motor and lithium batteries; solar panels and a wind generator to come. Lots of practical work with my hands: wiring, plumbing, carpentry, fiberglass, sewing, drilling, sanding, wrenching, tinkering. After decades of complicated software efforts, a majority of which have never gone anywhere, it feels really satisfying to build things that you can see a…
I'm not sure this is "at work"? Is this a job or a hobby?
Ask HN: Who's having a ton of fun at work and what are you doing?
61–70 of 71 posts
Re: Ask HN: Who's having a ton of fun at work and what are you doing?
#62Earlier quoted context omitted.
Just VR for now. Nothing to share yet but expect a Show HN when I have a trailer or a demo!
Could you share your VR development setup? PC specs, which platforms/devices do you develop for etc...
I also have a huion drawing tablet but I think you could go quite far in blender with just a mouse.
Re: Ask HN: Who's having a ton of fun at work and what are you doing?
#63PS: related HN article: https://news.ycombinator.com/item?id=31107128
Re: Ask HN: Who's having a ton of fun at work and what are you doing?
#64Re: Ask HN: Who's having a ton of fun at work and what are you doing?
#65Early on in my career I noticed that the most fun programming seems to be done by people who are not actually trained as computer scientists: mathematicians, physicists, engineers, chemists, astronomers ...etc This sort of numerical computing and simulation stuff is incredibly fun and quite rewarding. You work much more often on core logic and much less often on boring fluff. Of course it is all very subjective and i…
Re: Ask HN: Who's having a ton of fun at work and what are you doing?
#66Re: Ask HN: Who's having a ton of fun at work and what are you doing?
#67A couple years back I switched from web dev to graphics programming on a game team at a big AAA studio Really enjoy the work itself, there’s tons of interesting algorithms/optimization involved I feel I actually use my CS knowledge from university more doing this work Its also really satisfying to visually see the result of your code in the game On the other hand I do find it a lot harder of a job since you not only…
how was the transition?
Re: Ask HN: Who's having a ton of fun at work and what are you doing?
#68Early on in my career I noticed that the most fun programming seems to be done by people who are not actually trained as computer scientists: mathematicians, physicists, engineers, chemists, astronomers ...etc This sort of numerical computing and simulation stuff is incredibly fun and quite rewarding. You work much more often on core logic and much less often on boring fluff. Of course it is all very subjective and i…
Re: Ask HN: Who's having a ton of fun at work and what are you doing?
#69I am designing a microchip for gravitational wave measurements, at the same time trying to understand and model the problems not showing in the simulations of the previously designed chips. We will soon begin with the design of new chips for the next generation Large Hadron Collider. In my opinion, in addition to what I am working on, the freedom in the working environment and colleagues' love for what they are doing…
Re: Ask HN: Who's having a ton of fun at work and what are you doing?
#70A couple years back I switched from web dev to graphics programming on a game team at a big AAA studio Really enjoy the work itself, there’s tons of interesting algorithms/optimization involved I feel I actually use my CS knowledge from university more doing this work Its also really satisfying to visually see the result of your code in the game On the other hand I do find it a lot harder of a job since you not only…
did you have any past experience before switching? how was the transition?
Transition was definitely tough in the beginning due to steep learning curve
You think you know a decent amount from doing tutorials/side projects but a real production engine is a lot more complicated because its been optimized over the years and as a noob its not obvious why things are designed the way they are.
I felt like web dev you can become pretty competent in like 2-3 years but with graphics it feels like the ceiling is much higher and starts to verge on research as you get more into the topic
A lot of newer rendering techniques you can't easily google and you have to end up reading papers if you want to understand/implement them