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Ask HN: What are you working on right now?

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Re: Ask HN: What are you working on right now?

#63
post #53

Currently working on a Super Nintendo Emulator in Java for my senior project in college. The intent is to make it easy to embed the emulator as an applet and link it to a ROM, save states, etc. so visitors to your site can play an SNES game at a point of your choosing (IE a blog post talking about the atmosphere of Zeal in Chrono Trigger with accompanying demo). We're also hoping to allow Javascript to receive inform…

That's a really cool idea. I hope to see a post on here when it's playable!

Re: Ask HN: What are you working on right now?

#64
Working on a new platform to crank out several new product prototypes.

Otto ( http://github.com/mathgladiator/otto ) = CouchDB replication to node.js

WIN ( http://github.com/mathgladiator/win ) = overly simple node.js web framework

Longbeard ( http://longbeardstudios.com/ ) = simple UI framework for engineers/scientists/longbeards like myself.

Re: Ask HN: What are you working on right now?

#67
Improving some algorithms and calculations that predict future energy scenarios. The prediction engine is programmed in Ruby, so performance is low (we chose ruby because of inhouse knowledge and it makes it easy to discuss with domain experts). Now, fine-tuning/micro-optimising the computation to optimize speed, so that it's fast enough for a web-request (http://www.energytransitionmodel.com

Re: Ask HN: What are you working on right now?

#69
post #5

Improvements to my app http://TheWikiGame.com , making more "game types" like "Speed Race", "Least Clicks", "5 Clicks to Jesus", etc. After that, iPhone/Android apps for the game.

that game is cool... i think you might could clean up the front page a little... to make it more obvious... but the idea for the game is great! did you make it yourself? do you make lots of games? do you do this full time?

Thanks. Yeah, the front page is pretty messy/busy - any simple ideas to make it cleaner?

It's just me working on the game, part time right now, and it's the first game I've made.

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