Last week I added random hints that show up during a test session to let people improve their code (and score).
Ask HN: What are you working on right now?
61–70 of 203 posts
Re: Ask HN: What are you working on right now?
#62Re: Ask HN: What are you working on right now?
#63Currently working on a Super Nintendo Emulator in Java for my senior project in college. The intent is to make it easy to embed the emulator as an applet and link it to a ROM, save states, etc. so visitors to your site can play an SNES game at a point of your choosing (IE a blog post talking about the atmosphere of Zeal in Chrono Trigger with accompanying demo). We're also hoping to allow Javascript to receive inform…
Re: Ask HN: What are you working on right now?
#64Otto ( http://github.com/mathgladiator/otto ) = CouchDB replication to node.js
WIN ( http://github.com/mathgladiator/win ) = overly simple node.js web framework
Longbeard ( http://longbeardstudios.com/ ) = simple UI framework for engineers/scientists/longbeards like myself.
Re: Ask HN: What are you working on right now?
#65Re: Ask HN: What are you working on right now?
#66Djangy.com - Instant deployment and scaling for django apps. Currently in private beta.
Re: Ask HN: What are you working on right now?
#67Re: Ask HN: What are you working on right now?
#68Re: Ask HN: What are you working on right now?
#69Improvements to my app http://TheWikiGame.com , making more "game types" like "Speed Race", "Least Clicks", "5 Clicks to Jesus", etc. After that, iPhone/Android apps for the game.
that game is cool... i think you might could clean up the front page a little... to make it more obvious... but the idea for the game is great! did you make it yourself? do you make lots of games? do you do this full time?
It's just me working on the game, part time right now, and it's the first game I've made.