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Ask HN: Which developers do you closely follow?

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Re: Ask HN: Which developers do you closely follow?

#62
post #49

David Beazley : http://www.dabeaz.com/ Kenneth Reitz : https://www.kennethreitz.org/ Armin Ronacher : http://lucumr.pocoo.org/ Julien Danjou : https://julien.danjou.info/ Hynek Schlawack : https://hynek.me/ Donald Stufft : https://caremad.io/

found the Python guy

+

Re: Ask HN: Which developers do you closely follow?

#63
For Android dev related, I follow

Jake Wharton : https://github.com/jakewharton , https://twitter.com/JakeWharton - He is well known in Android community. He has authored a lot of great libraries personally and under Square.

Mark Murphy - https://commonsware.com/blog/

Chris Banes - https://chris.banes.me/

Cyril Mottier - https://cyrilmottier.com , https://twitter.com/cyrilmottier

Dan Lew - http://blog.danlew.net/

Donn Felker - http://www.donnfelker.com

Mark Allison - https://blog.stylingandroid.com

Jesse Wilson - https://publicobject.com/

Roman Nurik - https://twitter.com/romannurik

Re: Ask HN: Which developers do you closely follow?

#64
Hardware/microcontroller people write code to do interesting things. Sometimes the code isn't as interesting as the whole system or application but you get lured in anyway. The miracle of the adafruit magnetometer driver or MQTT client isn't in the elegance of the code (although its not awful) its that it exists at all and it works. Anyway presented in no order:

Ian Lesnet from dangerous prototypes

Michael Ossmann and Dominic Spill from great scott gadgets

Limor Fried from adafruit

There's innumerable folks in the ham radio community who both solder and code like Hans Summers from qrp labs or Wayne Burdick from elecraft. I like the GPS clock discipline system Hans created, its not the pinnacle of esoteric control theory but its very solid engineering in that it works with minimal resources. Good engineering is making the best you can under the limitations, not like IT type work where the more baroque the better seems to reign as a value.

Ben Heck counts too.

A shout out to frankly the entire esp8266 community

the folks behind evilmadscientist (their website is down at this moment)

Nathan Seidle from Sparkfun probably count under "masters of shipping lots of working stuff"

Admittedly this is turning into a list of cool low level hardware projects that involve coding. But they do develop software and I do follow them.

Re: Ask HN: Which developers do you closely follow?

#65
post #8

Beware of putting people on pedestals. Far better is to just follow people who do cool stuff. They don't have to be a "master" to do something cool that will inspire you.

Agree with this. I think that many of the people named here may be more talented at marketing their ideas and themselves within certain developer communities. Their work may seem popular and exciting, but are lost in abstract thought and have little to no connection to the real world. Rarely will you hear about the programmers who write software for the things people rely on every day, these are the unsung heroes.

Re: Ask HN: Which developers do you closely follow?

#66

David Nolen - http://swannodette.github.io/ James Long - http://jlongster.com/ I follow these guys for similar reasons. They always seem to be a couple steps ahead of the rest of the industry and it's frankly a little embarrassing how productive they are. Come to think of it maybe I'd feel better about myself as a programmer if I stopped following them...

I recently had the chance to see David Nolen speak at CUSEC, it was an amazing experience. I think back to it a lot.

Re: Ask HN: Which developers do you closely follow?

#70

Jon Blow: A game designer and programmer behind the popular titles "Braid" and "The Witness". He's currently working on making a new programming language and chronicling it on YouTube. - Twitter: https://twitter.com/Jonathan_Blow - YouTube: https://www.youtube.com/channel/UCCuoqzrsHlwv1YyPKLuMDUQ

He's the main one I follow too, although I haven't kept up on his programming language progress (although I should get on that). He gives very interesting lectures though. I had the good fortune to see him give two in person at the Game Developer's Conference in 2008, and that was actually before I knew who he was and before Braid came out. He actually showed a tiny piece of Braid during the lecture, although it didn't hit me how clever it was until it was released and I got to see the whole thing.

Still working through The Witness, but it's amazing. Put about 40 hours into it so far. It's the best video game I played last year.

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