https://apps.apple.com/us/app/kaien/id6759458971
I wanted a way for my kid to learn the alphabet, but without a UI that looks & behaves like a slot machine. It's all maximally slow, relaxed and designed to be easy to put down.
581–590 of 1001 posts
https://apps.apple.com/us/app/kaien/id6759458971
I wanted a way for my kid to learn the alphabet, but without a UI that looks & behaves like a slot machine. It's all maximally slow, relaxed and designed to be easy to put down.
I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…
I've commented on it before: https://news.ycombinator.com/item?id=39810716
I built a simple joke tool to analyze all the rejection emails (over 1600) that I got during the recent job searches and create simple bar graphs from it. Wrote a blog about it https://github.com/khante/l here https://rohankhante.substack.com/p/thank-you-for-your-applic... . PS - The results are entirely obvious.
I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…
If you’ve used H3 the semantics should be familiar. The biggest differentiator is the fact that cells have exactly the same area globally, for why this matters see: https://a5geo.org/docs/recipes/a5-vs-h3
Since starting the project last year and providing implementations in TypeScript, Python and Rust it’s been great to see a community grow, porting or integrating into DuckDB, QGIS and many more: https://a5geo.org/docs/ecosystem
It’s been a great way for me to better understand the cloud GPU industry, learn about data collection, normalization and use agentic coding to build a side project.
One thing I’m working on is distinguishing spot vs on demand prices and listing those separately. Also, including inference pricing for non-text AI models.
What features or data would you like to see me add next?
Coding agents are amazing and make me (feel) productive, but they really suck the fun out of programming.
I’m sure it’s possible to create a Godot-based game with an LLM, but I’m not sure how, so I’m forced to do everything the old-fashioned way – reading the docs.