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Ask HN: What Are You Working On? (March 2026)

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581–590 of 1001 posts

Re: Ask HN: What Are You Working On? (March 2026)

#582
post #59

I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…

We really do need more new isometric grid based games. They are less realistic but it is _so_ satisfying to build in them.

I've commented on it before: https://news.ycombinator.com/item?id=39810716

Re: Ask HN: What Are You Working On? (March 2026)

#584

I built a simple joke tool to analyze all the rejection emails (over 1600) that I got during the recent job searches and create simple bar graphs from it. Wrote a blog about it https://github.com/khante/l here https://rohankhante.substack.com/p/thank-you-for-your-applic... . PS - The results are entirely obvious.

Keep it up, bro!

Re: Ask HN: What Are You Working On? (March 2026)

#587
post #59

I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…

Looking forward to the release!

Re: Ask HN: What Are You Working On? (March 2026)

#588
A5 - a pentagonal geospatial index: https://a5geo.org

If you’ve used H3 the semantics should be familiar. The biggest differentiator is the fact that cells have exactly the same area globally, for why this matters see: https://a5geo.org/docs/recipes/a5-vs-h3

Since starting the project last year and providing implementations in TypeScript, Python and Rust it’s been great to see a community grow, porting or integrating into DuckDB, QGIS and many more: https://a5geo.org/docs/ecosystem

Re: Ask HN: What Are You Working On? (March 2026)

#589
For over a year now, I’ve been working on Compute Prices (https://computeprices.com).

It’s been a great way for me to better understand the cloud GPU industry, learn about data collection, normalization and use agentic coding to build a side project.

One thing I’m working on is distinguishing spot vs on demand prices and listing those separately. Also, including inference pricing for non-text AI models.

What features or data would you like to see me add next?

Re: Ask HN: What Are You Working On? (March 2026)

#590
I’m learning Godot and writing a basic game for my kids.

Coding agents are amazing and make me (feel) productive, but they really suck the fun out of programming.

I’m sure it’s possible to create a Godot-based game with an LLM, but I’m not sure how, so I’m forced to do everything the old-fashioned way – reading the docs.

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